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Christmas Horse

Posted: 24 Dec 2016, 01:58
by Silentwings
Image

16x8. Contains epic hax: random procedural-ish def mutation - https://github.com/silentwings/mutate-a ... d.lua#L499, https://github.com/silentwings/mutate-a ... ondefs.lua, etc etc

Features:
-> Mutates (almost) everything.
-> Christmas.
-> Horses.
-> Instant effortless forkage! Just re-seed its random number generator by changing the "Random Horse" mapoption. Weapons get mutated and then swapped between units at random + some belated attempt to re-cost.

Best results came with BAR and TechA, which contain a nice supply of gfx heavy weapons for it to play with. ZK also worked out kind of nice but for some reason everything kept exploding and it was hard to tell.

Requires Spring 103 & games that work with it. For later Spring versions, see viewtopic.php?f=81&t=36621

It can't handle OO unitdefs. The code is one massive unruly hack inside defs.lua, but it will probably work in most games with minimal crashing. It is also possible to turn off mutation but I can't see why you'd want too.

Download link: https://springfiles.com/spring/spring-m ... tmas-horse

Re: Christmas Horse

Posted: 24 Dec 2016, 02:42
by Forboding Angel
I support this level of fuckery :twisted:

Re: Christmas Horse

Posted: 24 Dec 2016, 11:28
by nixtux
Well seeing as random changes seem to be the last craze :mrgreen: , I've added this to techa for the Xmas period, many thanks bluestone

Re: Christmas Horse

Posted: 24 Dec 2016, 20:05
by PicassoCT
Merry Xmas everyone

Re: Christmas Horse

Posted: 23 Dec 2017, 19:15
by Silentwings
New version/map for Spring 104, viewtopic.php?f=81&t=36621&p=584508#p584508.

Locked.