Feedback on latest BA versions
Posted: 08 Dec 2016, 11:34
Firstly, good luck to the Balance Commitee which seems to have control now that Floris resigned (sad to see you go).
But while I'm here, I thought I'd comment on the latest BA versions because… why not. I don't know how the comitte plans on moving on, so I thought I'd give it
Firstly, I just noticed that air constructors' wings are weird. See attachment. Secondly, I've got a few (hopefully constructive) comments
Buildrange (as everyone seems to have mentioned) is a potentially big issue. I like what it does for air cons, but apart from that it seems too big a change, as with buildspeed of labs.
It's now difficult to select the airlab, guessing that's to do with the new hitshpere stuff?
Air cons get stuck on eachother a lot more now that they're slower.
The /nocost cheat is something I use for testing stuff. Unfortunately, buildspeed is only partially reduced. I'd like to see that fixed, for ease of testing stuff.
The new explosion animations, rocket animatinos etc. are too busy. Too much going on, and don't feel realistic anymore, no matter how fancy they are.
And as a last thing, it would be really nice if it were easier to turn of music, and if once turned of it didn't attempt to start again every time that BA is launched (turn it off and then re-launch BA to see what I mean.)
Finally, it's a bit since I was last there, but BAStable1 seems to be promoting into Newbies? Does that need to be fixed?
So, how exactly is dev'ment of BA going to go on? Balancement only? Because there are other issues that need to be fixed. Is that something the Balance comittee is also going to adress?
Thanks for your time,
MasterBel2
But while I'm here, I thought I'd comment on the latest BA versions because… why not. I don't know how the comitte plans on moving on, so I thought I'd give it
Firstly, I just noticed that air constructors' wings are weird. See attachment. Secondly, I've got a few (hopefully constructive) comments
Buildrange (as everyone seems to have mentioned) is a potentially big issue. I like what it does for air cons, but apart from that it seems too big a change, as with buildspeed of labs.
It's now difficult to select the airlab, guessing that's to do with the new hitshpere stuff?
Air cons get stuck on eachother a lot more now that they're slower.
The /nocost cheat is something I use for testing stuff. Unfortunately, buildspeed is only partially reduced. I'd like to see that fixed, for ease of testing stuff.
The new explosion animations, rocket animatinos etc. are too busy. Too much going on, and don't feel realistic anymore, no matter how fancy they are.
And as a last thing, it would be really nice if it were easier to turn of music, and if once turned of it didn't attempt to start again every time that BA is launched (turn it off and then re-launch BA to see what I mean.)
Finally, it's a bit since I was last there, but BAStable1 seems to be promoting into Newbies? Does that need to be fixed?
So, how exactly is dev'ment of BA going to go on? Balancement only? Because there are other issues that need to be fixed. Is that something the Balance comittee is also going to adress?
Thanks for your time,
MasterBel2