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can't write in game

Posted: 17 Sep 2016, 07:41
by prandipadaro
before the 15/9 all work fine, after a month of spring disuse i get a problem:
if i push enter to talk or issue commands the field "Say:" appears. Regular.
But i can't write at all. My keyboard is correctly detected cause i can use all my keybinds.
Here my infolog:

Code: Select all

[ParseCmdLine] command-line args: "/home/p/.spring/engine/100.0/spring "/home/p/.springlobby/script.txt""
Using configuration source: "/home/p/.config/spring/springsettings.cfg"
============== <User Config> ==============
AdvSky = 1
CamMode = 5
Fullscreen = 0
GrassDetail = 3
GroundDetail = 50
InputTextGeo = 0.26 0.73 0.02 0.028
LastSelectedMap = Blank v1
LastSelectedMod = Chobby test-947-1afc3ca
LastSelectedScript = Player Only: Testing Sandbox
MaxLuaGarbageCollectionTime = 1.5
MaxNanoParticles = 2500
MaxParticles = 1000
ScreenshotCounter = 34
ShadowMapSize = 6144
Shadows = 1
ShowClock = 0
ShowPlayerInfo = 0
ShowSpeed = 1
SmoothLines = 0
SmoothPoints = 0
UnitIconDist = 10000
VSync = -1
WindowBorderless = 1
WindowPosX = 0
WindowPosY = 0
XResolutionWindowed = 1920
YResolutionWindowed = 1080
snd_volmaster = 48
snd_volmusic = 48
============== </User Config> ==============
Available log sections: GameServer, AutohostInterface, Net, VFS, KeyBindings, Path, Piece, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CregSerializer, ArchiveScanner, CrashHandler, Shader, Font, Model, LuaSocket, GroundMoveType, UnitScript
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 100.0
Build Environment: boost-105400, GNU libstdc++ version 20120920
Compiler Version:  gcc-4.7.2
Operating System:  Linux 4.4.0-21-generic #37-Ubuntu SMP Mon Apr 18 18:33:37 UTC 2016 x86_64
Word Size:         64-bit (native mode)
         CPU Clock: std::chrono::high_resolution_clock
Physical CPU Cores: 4
 Logical CPU Cores: 8
[CMyMath::Init] CPU SSE mask: 127, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  1
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1920x1080:
	320x240, 400x300, 512x384, 576x432, 640x480, 640x512, 680x384, 700x525, 720x450, 800x512, 800x600, 840x525, 896x672, 928x696, 960x540, 960x600, 960x720, 1024x768, 1152x864, 1280x960, 1280x1024, 1360x768, 1400x1050, 1440x900, 1600x1024, 1680x1050, 1920x1080
SDL version:  linked 2.0.2; compiled 2.0.1
GL version:   4.5.0 NVIDIA 361.42
GL vendor:    NVIDIA Corporation
GL renderer:  GeForce GTX 970M/PCIe/SSE2
GLSL version: 4.50 NVIDIA
GLEW version: 1.9.0
Video RAM:    total 6144MB, available 5970MB
SwapInterval: 1
FBO::maxSamples: 32
GL info:
	haveARB: 1, haveGLSL: 1, ATI hacks: 0
	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
	maximum texture size: 16384, compress MIP-map textures: 0
	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
	number of UniformBufferBindings: 84 (64kB)
VSync disabled
[InitOpenGL] video mode set to 1920x1080:24bit @60Hz (windowed)
[WatchDogInstall] Installed (HangTimeout: 10sec)
Registering thread controls for thread [main]
[ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
[ThreadPool::SetThreadCount][2] #threads=3
Using read-write data directory: /home/p/.config/spring/
Using read-only data directory: /home/p/.spring/
Using read-only data directory: /home/p/.spring/engine/100.0/
Scanning: /home/p/.spring/engine/100.0/base
Scanning: /home/p/.spring/maps
Scanning: /home/p/.spring/games
Scanning: /home/p/.spring/packages
Error: Found a "/home/p/.spring/maps/comet_catcher_redux.sd7" already in "/home/p/.spring/maps/Comet_Catcher_Redux.sd7", ignoring.
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound]   Available Devices:
[f=0000000] [Sound]               Audio interno Stereo analogico
[f=0000000] [Sound]   Device:     OpenAL Soft
[f=0000000] [Sound]   Vendor:         OpenAL Community
[f=0000000] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0000000] [Sound]   Renderer:       OpenAL Soft
[f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0000000] [Sound]   EFX Enabled: yes
[f=0000000] [Sound]   Max Sounds: 128
[f=0000000] Registering thread controls for thread [audio]
[f=0000000] Joysticks found: 0
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=2
[f=0000000] [Threading] Main thread CPU affinity mask set: 252
[f=0000000] [StartScript] Loading StartScript from: /home/p/.springlobby/script.txt
[f=0000000] Hosting on: :8452
[f=0000000] Connecting to local server
[f=0000000] [AddGameSetupArchivesToVFS] using map: Comet Catcher Redux
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 22 ms
[f=0000000] [InitOpenGL] video mode set to 1920x1028:24bit @60Hz (windowed)
[f=0000000] [AddGameSetupArchivesToVFS] using map: Comet Catcher Redux
[f=0000000] [AddGameSetupArchivesToVFS] using game: Spring Tutorial Game 0.1 (archive: SpringTutorialGame.sdd)
[f=0000000] Recording demo to: /home/p/.config/spring/demos/20160917_073547_Comet Catcher Redux_100.sdf
[f=0000000] PreGame::GameDataReceived: 16 ms
[f=0000000] [PreGame::UpdateClientNet] user number 0 (team 1, allyteam 0)
[f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.200000"! Clamping to 0..1 range!!
[f=0000000] Warning: MapInfo.lua: Incorrect value "unitShadowDensity=1.200000"! Clamping to 0..1 range!!
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] Registering thread controls for thread [load]
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (77 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions:  0.004000
[f=0000000] Game::LoadDefs (GameData): 5 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound]  parsed 3 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: sounds/incoming_chat.wav
[f=0000000] Game::LoadDefs (Sound): 0 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 30 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 2
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: WeaponDef (rocket) cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: Could not load sound from def: sizzle
[f=0000000] Warning: WeaponDef (swarmmissile) cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Loading Unit Definitions
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for attackvehicledoublebarrel is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for attackvehicledoublebarrel is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for attackvehiclemultimissile is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for attackvehiclemultimissile is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for attackvehiclerocket is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for attackvehiclerocket is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for buildervehicle is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for buildervehicle is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for cube is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for cube is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for factorymultipad is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for factorymultipad is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for helicopter is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for helicopter is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for hovereffects is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for hovereffects is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for hoverweapon is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for hoverweapon is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for simpleattackvehicle is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for simpleattackvehicle is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for simplefactory is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for simplefactory is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for simplehover is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for simplehover is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and explodeAs for simplewalker is missing!
[f=0000000] Error: Couldn't find WeaponDef NOWEAPON and selfDestructAs for simplewalker is missing!
[f=0000000] Loading Feature Definitions
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] [Sound] Error: Unable to open audio file: sounds/mappoint.wav
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 1 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: [CCEG::Load] stars1: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Warning: [CCEG::Load] redsmoke: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Warning: [CCEG::Load] smoketrail: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Warning: [CCEG::Load] whitesmoke: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Warning: [CCEG::Load] blacksmoke: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Warning: [CCEG::Load] springlogo_flashing: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Warning: [CCEG::Load] stars0: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Warning: [CCEG::Load] stars2: Unknown tag CSimpleParticleSystem::explosiongenerator
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 20 ms
[f=0000000] [Sound] Error: Unable to open audio file: sounds/multiselect.wav
[f=0000000] Game::LoadInterface (Console): 0 ms
[f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] [KeyBindings] Warning: Bind: could not parse key: SquadWait
[f=0000000] [KeyBindings] Warning: Bind: could not parse key: timewait
[f=0000000] InfoTexture: shaders
[f=0000000] Loading LuaRules
[f=0000000] Loaded SYNCED gadget:  Game End            <game_end.lua>
[f=0000000] Loaded SYNCED gadget:  Lua unit script framework  <unit_script.lua>
[f=0000000] Loaded SYNCED gadget:  Spawn               <game_spawn.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] LuaUI v0.3
[f=0000000] [LoadFinalize] finalizing PFS
[f=0000000] [Path] [PathEstimator::ReadFile] hash=1114086952
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] [Path] [PathEstimator::ReadFile] hash=1114086976
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [LoadFinalize] finalized PFS (11ms, checksum fa7ba03a)
[f=0000000] Loading Skirmish AIs
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] GameID: 33d6dc574ab256c20319ce9ae284fc8b
[f=0000000] Connection attempt from Player
[f=0000000]  -> Version: 100.0
[f=0000000]  -> Connection established (given id 0)
[f=0000000] Skirmish AI "Bot1" (ID:0, Short-Name:"CppTestAI", Version:"0.1") took over control of team 0
[f=0000000] Player Player finished loading and is now ingame
[f=0000000] <SkirmishAI: CppTestAI 0.1 (team 0)>: Hello Engine (from CppTestA), num my units is 1, first friendly units def name is: simplefactory
[f=0000002] [QuitAction] user exited to system
[f=0000002] [SpringApp::ShutDown][1]
[f=0000002] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
[f=0000002] [ThreadPool::SetThreadCount][2] #threads=0
[f=0000002] [SpringApp::ShutDown][2]
[f=0000002] [KillLua][1]
[f=0000002] [KillLua][2]
[f=0000002] [KillLua][3]
[f=0000002] [KillLua][4]
[f=0000002] [~CGame]1]
[f=0000002] [KillLua][1]
[f=0000002] [KillLua][2]
[f=0000002] [KillLua][3]
[f=0000002] [KillLua][4]
[f=0000002] [KillMisc][1]
[f=0000002] [KillMisc][2]
[f=0000002] [KillRendering][1]
[f=0000002] [KillInterface][1]
[f=0000002] [KillInterface][2]
[f=0000002] [KillSimulation][1]
[f=0000002] [KillSimulation][2]
[f=0000002] [CCollisionHandler] dis-/continuous tests: 0/0
[f=0000002] [KillSimulation][3]
[f=0000002] [KillSimulation][4]
[f=0000002] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000002] [~CPathCache(24x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000002] [~CPathCache(96x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000002] [~CPathCache(96x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=48
[f=0000002] Statistics for RectangleOptimizer: 0%
[f=0000002] Statistics for RectangleOptimizer: 0%
[f=0000002] [KillSimulation][5]
[f=0000002] [~CGame][2]
[f=0000002] [~CGame][3]
[f=0000002] [SpringApp::ShutDown][3]
[f=0000002] Statistics for local connection:
Received: 756 bytes
Sent: 76 bytes

[f=0000002] Writing demo: /home/p/.config/spring/demos/20160917_073547_Comet Catcher Redux_100.sdf
[f=0000002] [SpringApp::ShutDown][4]
[f=0000002] [SpringApp::ShutDown][5]
[f=0000002] [SpringApp::ShutDown][6]
[f=0000002] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog::Uninstall][1] hangDetectorThread=0x37089c0
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::ShutDown][9]
[SpringApp::Run] exitCode=0