mod ponderings
Posted: 15 Jan 2006, 14:06
currently i can only program 2D games.. but if i was to learn C++ and more 3D stuff.. would anyone be interested in my mod idea
i suppose i would call it XTA beta or something
changes to XTA
-possibly a tracks defensive system... like imagine a monorail with guns... sort of a set of mobile turrets.. obviously you could destroy the tracks.. but the train pieces would have nanolathes for this reason
-an arm superweapon.. no no no not a unit.. but alomst like a nuke.. you charge up a building when you have it fully chanrged (1 charge at a time.. you cant store multiple) then you mark a unit... send it at something then you order the building to fire.. satalite goes up.. omega beam of destruction destroys your unit and anything around it
-lvl 2 hovercrafts, id also make hovercrafts hover higher so they become faster over terrain but they would all still be weaker in either armour or firepower then their tank counterparts.
-unit upgrades .. not like your thinking.. im considering like a hovering nanolathe to heal the unit.. or an extra gun
-chain guns
-making AA less effective but also make planes with a limmited salvo so they HAVE to land and refuel and/or reload.
-add gunships.. like real ones.. they would be able to refule other planes but have a handful of turrets and perhaps the abbility to drop off units..
-teleporters .. BUT you have to have a reloacater every so often so you cant just teleport into enamy base..
-i dunno if this is possible or not but how about adding sleight cell shading to the game take away all the rough edges, make it look a bit more cartoony.. beats remaking all the units
i dunno, im more fond of some ideas then others.. is anyone interested.. itll take me at least 4 months (if i dedicate all my time) but believe it or not i have some form of social life =p
if any other moders want to addopt anything here feel free.. tho please give some form of recognition =D
i suppose i would call it XTA beta or something
changes to XTA
-possibly a tracks defensive system... like imagine a monorail with guns... sort of a set of mobile turrets.. obviously you could destroy the tracks.. but the train pieces would have nanolathes for this reason
-an arm superweapon.. no no no not a unit.. but alomst like a nuke.. you charge up a building when you have it fully chanrged (1 charge at a time.. you cant store multiple) then you mark a unit... send it at something then you order the building to fire.. satalite goes up.. omega beam of destruction destroys your unit and anything around it
-lvl 2 hovercrafts, id also make hovercrafts hover higher so they become faster over terrain but they would all still be weaker in either armour or firepower then their tank counterparts.
-unit upgrades .. not like your thinking.. im considering like a hovering nanolathe to heal the unit.. or an extra gun
-chain guns
-making AA less effective but also make planes with a limmited salvo so they HAVE to land and refuel and/or reload.
-add gunships.. like real ones.. they would be able to refule other planes but have a handful of turrets and perhaps the abbility to drop off units..
-teleporters .. BUT you have to have a reloacater every so often so you cant just teleport into enamy base..
-i dunno if this is possible or not but how about adding sleight cell shading to the game take away all the rough edges, make it look a bit more cartoony.. beats remaking all the units
i dunno, im more fond of some ideas then others.. is anyone interested.. itll take me at least 4 months (if i dedicate all my time) but believe it or not i have some form of social life =p
if any other moders want to addopt anything here feel free.. tho please give some form of recognition =D