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Assign modoptioons in spring.exe
Posted: 02 Jun 2016, 08:54
by Forboding Angel
Pretty much what it says. I'd like to be able to set modoptions from the main spring.exe menu
Re: Assign modoptioons in spring.exe
Posted: 02 Jun 2016, 09:51
by gajop
I'm against this in principle.
Reimplement the default lobby in Chili+Lua instead and provide adequate Lua API extensions if needed.
Re: Assign modoptioons in spring.exe
Posted: 02 Jun 2016, 10:55
by Forboding Angel
Yeah, and maybe in another 6 years it will actually be in the games/engine. But in the meantime...
Re: Assign modoptioons in spring.exe
Posted: 02 Jun 2016, 12:21
by hokomoko
I don't see this happening
Re: Assign modoptioons in spring.exe
Posted: 02 Jun 2016, 16:07
by Silentwings
In the meantime it would be quicker to write an ingame chili menu to do it via Spring.Restart.
Re: Assign modoptioons in spring.exe
Posted: 02 Jun 2016, 18:05
by Super Mario
Might at well add "graphical settings" as well.
Re: Assign modoptioons in spring.exe
Posted: 02 Jun 2016, 18:31
by gajop
Silentwings wrote:In the meantime it would be quicker to write an ingame chili menu to do it via Spring.Restart.
That's essentially what I meant with my post.
Reimplement the default ingame
menu in Chili+Lua and add support for modoptions.
Re: Assign modoptioons in spring.exe
Posted: 02 Jun 2016, 21:20
by Forboding Angel
You specifically mentioned a chili game lobby, which considering the scope of the request, is far and away from what is needed.
Sure lua lobby is a great thing, but it's a lot bigger undertaking.
Re: Assign modoptioons in spring.exe
Posted: 03 Jun 2016, 10:17
by Silentwings
add "graphical settings" as well.
They can ~all be changed ingame -> same solution.
Re: Assign modoptioons in spring.exe
Posted: 03 Jun 2016, 17:57
by Super Mario
Silentwings wrote:add "graphical settings" as well.
They can ~all be changed ingame -> same solution.
Has been implemented before though?
Re: Assign modoptioons in spring.exe
Posted: 03 Jun 2016, 19:57
by Silentwings
Yes.