Page 1 of 1

I need some help from modelers...

Posted: 12 Jan 2006, 16:45
by Forboding Angel
Ok, to preface, the most I can do Is load up a model in blender.

Das Bruce has graciously made me a palm tree, looks really kick ass too. It needs to be textured and made ready to put in game.

Here is the link to the thread.

http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3466


Any help would be greatly appreciated, as I am kinda stuck until I have the features ready to go.

Thanks a lot guys!

P.S. bruce, I fixed the terrain, looks really good now :D

Posted: 12 Jan 2006, 18:59
by mongus
not a modeler, but what kind of help?

on what? you need more plants?

Posted: 12 Jan 2006, 20:25
by Forboding Angel
Ya, I need moss of some sort, a tropical looking tree (think ota tropical type of tree), and some pebble patches would be nice.

I also need them to be ready to go into spring. I honestly don't know how to do anthing with them unless they are already in the format that spring requires.

which I assume means they need to be modeled, skinned, and ported to spring format?

Thanks!

Posted: 13 Jan 2006, 01:41
by Das Bruce
I'm going to remodel that palm and probably texture it too, but it will be a crap texture.

Posted: 13 Jan 2006, 02:12
by Das Bruce
Remodeled, http://dasbruce.darkstars.co.uk/palm.zip, cut out about 900 faces. :lol:

Posted: 13 Jan 2006, 02:46
by Das Bruce
Maybe I should just edit my previous posts? Nah.

Anyway, converted to s3o, uv mapped and textured. I'm not sure what else it needs to be put in a map but here you go... http://dasbruce.darkstars.co.uk/s3opalm.zip

Posted: 13 Jan 2006, 07:39
by Forboding Angel
hmmm, can spring use tgas as well as .dds?

Posted: 13 Jan 2006, 08:24
by Forboding Angel
ok nm I answered my own question

but I have a problem...

Anyone care to tell me what's wrong with this picture?


Image

Posted: 13 Jan 2006, 08:50
by Das Bruce
Woot, supcom style!

I can fix that in about 10 seconds.

/edit/ uploaded the fixed one http://dasbruce.darkstars.co.uk/s3opalm.zip/edit/

Posted: 13 Jan 2006, 09:26
by NOiZE
Please don't release any map with features until next spring version as the features will be flipped back to normal then...

Posted: 13 Jan 2006, 09:49
by Das Bruce
What do you mean flipped back to normal?

Posted: 13 Jan 2006, 10:01
by aGorm
As in you wont have to invert there faces to make them work. So bare that in mind.

aGorm

Posted: 13 Jan 2006, 11:52
by Das Bruce
Those tree's seem fine...

Posted: 13 Jan 2006, 19:04
by mongus
is that problem only with 3do features perhaps.