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I need some help from modelers...
Posted: 12 Jan 2006, 16:45
by Forboding Angel
Ok, to preface, the most I can do Is load up a model in blender.
Das Bruce has graciously made me a palm tree, looks really kick ass too. It needs to be textured and made ready to put in game.
Here is the link to the thread.
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3466
Any help would be greatly appreciated, as I am kinda stuck until I have the features ready to go.
Thanks a lot guys!
P.S. bruce, I fixed the terrain, looks really good now :D
Posted: 12 Jan 2006, 18:59
by mongus
not a modeler, but what kind of help?
on what? you need more plants?
Posted: 12 Jan 2006, 20:25
by Forboding Angel
Ya, I need moss of some sort, a tropical looking tree (think ota tropical type of tree), and some pebble patches would be nice.
I also need them to be ready to go into spring. I honestly don't know how to do anthing with them unless they are already in the format that spring requires.
which I assume means they need to be modeled, skinned, and ported to spring format?
Thanks!
Posted: 13 Jan 2006, 01:41
by Das Bruce
I'm going to remodel that palm and probably texture it too, but it will be a crap texture.
Posted: 13 Jan 2006, 02:12
by Das Bruce
Posted: 13 Jan 2006, 02:46
by Das Bruce
Maybe I should just edit my previous posts? Nah.
Anyway, converted to s3o, uv mapped and textured. I'm not sure what else it needs to be put in a map but here you go...
http://dasbruce.darkstars.co.uk/s3opalm.zip
Posted: 13 Jan 2006, 07:39
by Forboding Angel
hmmm, can spring use tgas as well as .dds?
Posted: 13 Jan 2006, 08:24
by Forboding Angel
ok nm I answered my own question
but I have a problem...
Anyone care to tell me what's wrong with this picture?

Posted: 13 Jan 2006, 08:50
by Das Bruce
Woot, supcom style!
I can fix that in about 10 seconds.
/edit/ uploaded the fixed one
http://dasbruce.darkstars.co.uk/s3opalm.zip/edit/
Posted: 13 Jan 2006, 09:26
by NOiZE
Please don't release any map with features until next spring version as the features will be flipped back to normal then...
Posted: 13 Jan 2006, 09:49
by Das Bruce
What do you mean flipped back to normal?
Posted: 13 Jan 2006, 10:01
by aGorm
As in you wont have to invert there faces to make them work. So bare that in mind.
aGorm
Posted: 13 Jan 2006, 11:52
by Das Bruce
Those tree's seem fine...
Posted: 13 Jan 2006, 19:04
by mongus
is that problem only with 3do features perhaps.