quality of posts (split)
Posted: 23 Feb 2016, 23:02
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Insightful and a prime example, touché8611z wrote:Low quality posts have lead to low quantity.
haha very clever.AF wrote:Insightful and a prime example, touché8611z wrote:Low quality posts have lead to low quantity.
Then why you haven't fix it then? I know that you been here longer than me.8611z wrote:haha very clever.AF wrote:Insightful and a prime example, touché8611z wrote:Low quality posts have lead to low quantity.![]()
To put it short, in the game development subforums there are too many posts that are wrong. New people do not stay when they get incompetent answers to their questions.
Even though tutorials would be a good way to get people into spring, maybe even a video series like make your own RTS using the spring engine e.t.c... All these things require time, and sadly very little pay off exists for the person in question that spends hours and hours on these types of things.AF wrote:There's a lot of work that can be done with the wiki and documentation that can help in this regard. We've been good at maintenance, but what we're maintaining is aimed at people already here, it's a little cryptic to new people. Sadly, a high level plan and approach to documentation is something nobody seems to have the time/bandwidth available for. Just to be clear, I'm not talking about beginner tutorials
I guess it depends, I always thought of writing lua addons as much like solving crossword puzzles, logic/comprehension puzzles that don't get repetitive but don't need deep thinking either... I don't find it at all boring to do in odds and ends of spare time.sadly very little pay off exists for the person in question that spends hours and hours on these types of things
I'm willing to do the grunt work (i.e. writing parts of it) if you can come up with a better system for it.AF wrote:-- Sadly, a high level plan and approach to documentation is something nobody seems to have the time/bandwidth available for. Just to be clear, I'm not talking about beginner tutorials --
TrueSilentwings wrote:I guess it depends, I always thought of writing lua addons as much like solving crossword puzzles, logic/comprehension puzzles that don't get repetitive but don't need deep thinking either... I don't find it at all boring to do in odds and ends of spare time.sadly very little pay off exists for the person in question that spends hours and hours on these types of things
As one of its more regular users I rate our current wiki/docs/tutorials as very good. Just as you say, a situation where people actually have to read lots of stuff and then work hard to achieve things is not going to have mass appeal :p, but imo thats more a reflection on people than on us doing anything majorly wrong.
(And fwiw, I don't see any issue worth falling over about with the quality of replies in forum posts, either.)
Right now the top level pages of the Wiki are giant glossaries of sorts. Great if you know what you want and you're drilling your way down, but terrible if you're new. I'd create calls to action at the top of each page for the common new stuff, like "I want to make a new game", no more than 2 or 3 at most. These then link off to an article that in very brief terms describes the super high level structure then provides you with a list of must read items in a recommended order.gajop wrote: I'm willing to do the grunt work (i.e. writing parts of it) if you can come up with a better system for it.
I think our current functions/Lua API is grossly under-documented, but there's little you can do besides writing ad-hoc tutorials. It is just not possible to write small examples/explanation of a given function without making the whole page huge.
Anyway, give suggestions what should be done and how.
Posting a bad answer only takes few seconds. Explaining why it is wrong takes longer.Super Mario wrote:Then why you haven't fix it then? I know that you been here longer than me.8611z wrote:haha very clever.AF wrote:Insightful and a prime example, touchéCode: Select all
8611z: Low quality posts have lead to low quantity.
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To put it short, in the game development subforums there are too many posts that are wrong. New people do not stay when they get incompetent answers to their questions.
The number one improvement to wiki would be that people read it.There's a lot of work that can be done with the wiki and documentation that can help in this regard.
As I see everything has turned out as they wanted, unsure why they complain now.Also funny facts, those complaining abut the dieing community (by now zombie marching toward zombie-calypso world domination-community i guess) are actually those jumping on every newbs throats.