Good times for KAI
Posted: 08 Jan 2006, 16:22
Yesterday i finally managed to make KAI 100% crashfree on any map (got bored of testing it on metal maps only)
It doesnt play anywhere as good on normal maps but they didnt do too bad, especially considering i was drunk while coding it yday
We had many very long games to test the stability so it looks like its real business!
There were two very funny games, one where Kelson wanted to play 2 humans vs 6 KAIs with 100% handicap, which was so short i wont post any screenies, and a big massive one in anglosaxon starfish (4 kais vs 3 humans no handicap):
Heres a human placing mexes:

Heres KAI doing the same:

The two starfish arms where Sabutai's and Diamond's bases used to exist:

They did attempt a hilarious rescue mission to save Diamond's last con, with a goliath chasing after it, making hlts to block the shots while masse sent in a transport around the island. It didnt work but it was close!
By the 30th minute all 3 humans were cornered but putting up a stiff resistance thanks to masses ultraporcing techniques, which were getting neutroned all the time (wait till it makes nukes):

In my drunken rage i removed radar usage completely as it was buggy and ugly, wasting resources, however this prevented AI units from finding the human base (yeah i need to code scouting properly), and due to the also crappy building code, the game was running much too slow, so we had to call it quits so i could go to bed...
EDIT:
so then today i readded it along with more "agressive" building placement

Anyways thats the update. By the way, The metal class is now 2x faster, a bit smaller and more practical, ill post it up soon!
It doesnt play anywhere as good on normal maps but they didnt do too bad, especially considering i was drunk while coding it yday

We had many very long games to test the stability so it looks like its real business!
There were two very funny games, one where Kelson wanted to play 2 humans vs 6 KAIs with 100% handicap, which was so short i wont post any screenies, and a big massive one in anglosaxon starfish (4 kais vs 3 humans no handicap):
Heres a human placing mexes:

Heres KAI doing the same:

The two starfish arms where Sabutai's and Diamond's bases used to exist:

They did attempt a hilarious rescue mission to save Diamond's last con, with a goliath chasing after it, making hlts to block the shots while masse sent in a transport around the island. It didnt work but it was close!
By the 30th minute all 3 humans were cornered but putting up a stiff resistance thanks to masses ultraporcing techniques, which were getting neutroned all the time (wait till it makes nukes):

In my drunken rage i removed radar usage completely as it was buggy and ugly, wasting resources, however this prevented AI units from finding the human base (yeah i need to code scouting properly), and due to the also crappy building code, the game was running much too slow, so we had to call it quits so i could go to bed...
EDIT:
so then today i readded it along with more "agressive" building placement


Anyways thats the update. By the way, The metal class is now 2x faster, a bit smaller and more practical, ill post it up soon!