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[engine] Release candidate #3 for 101.0
Posted: 15 Feb 2016, 19:58
by hokomoko
viewtopic.php?f=12&t=34428
Bugs fixed since RC2
- Various gunships/plane landing/vibrating bugs
- Custom commands with queue=false partially clear the queue
- Refractive water doesn't show submerged things with dual screen minimap on Left
- LuaUI crash on GetConfigData error
- Flickering with shadows off and /water 4
- Line build shows differrent positions than ones that are actually issued in commands.
Download
See the
download page for how to get it.
Re: [engine] Release candidate #3 for 101.0
Posted: 16 Feb 2016, 18:07
by jamerlan
Can someone prepare a human readable news post? To send it to news websites (like phoronnix).
I can translate it to Russian and send to russian opensource news websites. It can help us to promote games.
I think news post should contain:
A few words about what is spring rts and which games are based on this engine (link to page with videos)
How to install/play (maybe just a link)
information about changes 100 -> 101 from player point of view
Re: [engine] Release candidate #3 for 101.0
Posted: 16 Feb 2016, 18:09
by jamerlan
Hoko did a good post but it targeted to current players. I propose to make a post like that but target news websites/new players
Re: [engine] Release candidate #3 for 101.0
Posted: 16 Feb 2016, 18:29
by Silentwings
I think what you're looking for there is a release post

Re: [engine] Release candidate #3 for 101.0
Posted: 16 Feb 2016, 19:16
by jamerlan
yep, I am asking devs to make release post (when release will be ready) in adopted to news websites form
Re: [engine] Release candidate #3 for 101.0
Posted: 16 Feb 2016, 20:37
by hokomoko
jamerlan I tried to make something more humanly readable with this:
viewtopic.php?t=34387
and I hope I can make more later.
regarding a release post, if you help us and get BA updated to work with 101.0 and then tested it on the DSD room, I'll think about you

Re: [engine] Release candidate #3 for 101.0
Posted: 16 Feb 2016, 23:31
by jamerlan
hokomoko wrote:regarding a release post, if you help us and get BA updated to work with 101.0 and then tested it on the DSD room, I'll think about you :P
I will try to do that asap. But I have not much time during working days. I think the best time for BA test games will be 21 Feb. Maybe RC4 will be made already :-)
Re: [engine] Release candidate #3 for 101.0
Posted: 16 Feb 2016, 23:59
by jamerlan
BTW: I think that springlobby should be released before spring 101. To be sure that spring 101 will contain stable/tested lobby.
Re: [engine] Release candidate #3 for 101.0
Posted: 23 Feb 2016, 20:13
by PepeAmpere
I get lost a bit in that separation of that release thread and the discussion.
jamerlan wrote:BTW: I think that springlobby should be released before spring 101. To be sure that spring 101 will contain stable/tested lobby.
Add this - is there any compatibility issue for all lobbies in general coming with new Spring? If not, I do not think so there should be anything blocking the release of the new stable engine. Spring lobby is the separate module which should have no priority over anything else (especially if there is not some crucial change in launching games, which would result in "noone is able to launch the game with any lobby" period).
Re: [engine] Release candidate #3 for 101.0
Posted: 23 Feb 2016, 20:44
by jamerlan
I asked abma, new springlobby will not be released with spring 101
Re: [engine] Release candidate #3 for 101.0
Posted: 24 Feb 2016, 11:04
by Jonny5isalivetm
TASClient: press CTRL+SHIFT+F6 and enable "Ignore server version incompatibility"
Fails to stick after a lobby restart.
Perhaps a registry key ?