Mapconv + Geothermal Vents = Despair
Posted: 08 Jan 2006, 08:18
For the last two days, I have been trying to get geothermal vents to work in Fizzy Lakes, but to no avail. I have tried many different dispersions, I have tried them on both the metal map and on the feature map, at the /8 and /8+1 sizes, by clearing out the feature map in a five pixel square around them, and all sorts of different variations, but alas, after at least 40 compilations, I have not once had success.
Often, geo pixels spawned multiple geothermal vents in the general area of where a SINGLE one should be, sometimes these pixels behaved themselves and reproduced vents dutifully, occasionally a geothermal vent would not appear at all, and so, My efforts to release Fizzy Lakes exactly as I intended it have been in vain.
A couple of times I tried erasing the geo pixels that gave me problems, and placed new ones elsewhere, but the effects were seemingly random, and even caused other geo pixels that produced good vents to go haywire. I have been frustrated to no end, and I swear to all that is good in this world, I can find no source to my problem.
It has been suggested to me that the high number of features on my map has been causing mapconv to screw up, but if getting my problem remedied requires sacrificing other features, then I am unwilling to make the trade.
Help Wanted.
Often, geo pixels spawned multiple geothermal vents in the general area of where a SINGLE one should be, sometimes these pixels behaved themselves and reproduced vents dutifully, occasionally a geothermal vent would not appear at all, and so, My efforts to release Fizzy Lakes exactly as I intended it have been in vain.
A couple of times I tried erasing the geo pixels that gave me problems, and placed new ones elsewhere, but the effects were seemingly random, and even caused other geo pixels that produced good vents to go haywire. I have been frustrated to no end, and I swear to all that is good in this world, I can find no source to my problem.
It has been suggested to me that the high number of features on my map has been causing mapconv to screw up, but if getting my problem remedied requires sacrificing other features, then I am unwilling to make the trade.
Help Wanted.