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Calculated paths
Posted: 08 Jan 2006, 06:41
by Chocapic
what happens to map calculated paths of mods that we dont have anymore and never will again ? will the cache files stay there ocupying space forever ?
Posted: 08 Jan 2006, 07:54
by FizWizz
yup, so make sure to clean out your cache periodically.
Posted: 08 Jan 2006, 12:53
by Chocapic
how am i going to do that if the pathinfo are saved in a weird way ?
its a .pe/.pe2 file for each map, i dont know how it works.
Posted: 08 Jan 2006, 17:20
by BadMan
Just delete everything in your path folder. The worst thing that could happen is repathing.
Posted: 08 Jan 2006, 19:23
by Chocapic
yes and thats precisly what i dont want ...
I only want the paths of the mods i dont have now to be deleted!
as u might think of this the size might get considerable , due to the fact that a mod update might get you pathing all over again depending on some things that i dont know
Btw my paths folder is currently 300Mb
Posted: 09 Jan 2006, 19:14
by BadMan
Repathing doesn't take long. Only like an extra 30 secs or a few mins if you have a really slow PC.
300 MB is huge. I am not sure if XTA, AA, FF, whatever mod, are all included in those 2 zipped files for each map. I always clear my path folder out often due to many AA releases and FF releases. Also, its good for map updates too. Why keep path files of older maps or maps not played anymore.
If you play mostly AA or XTA, or both, in your spare time when you are trying to find a game, just host a game on the maps you play most and just path and exit. The larger the map and the more complicated the terrain, the larger the path files. Like my CC right now is like 130 KB. My riverdale on the other hand is 2.3MB.
Posted: 10 Jan 2006, 00:42
by Chocapic
yes allthough that might be a solution ,but its not what i had in mind.
Because the point of cache files is that you wont have to do it allways, only the first time.
But yes i'll do that every now and then