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Real time mesh-map updates?

Posted: 26 Jan 2016, 23:45
by mojovski
Hi there,
I am wondering whether Spring can be used to create a "good looking" visualisation engine for real time scene updates from the Kinect sensor.
I would like to build upon something similar to that: http://www.robots.ox.ac.uk/~victor/infinitam/
The goal is to load colored meshes (no textures yet) from the 3D modelling module and visualise them in Spring.

Basically, I would like to build something similar to this concept:Image


Would be great if someone can give me hints on this.

Thank you!

Re: Real time mesh-map updates?

Posted: 26 Jan 2016, 23:51
by hokomoko
If I understood what you're trying to do correctly, I don't think that spring can help you.

Re: Real time mesh-map updates?

Posted: 27 Jan 2016, 00:08
by PicassoCT
?

This would be great for example to model a spring map in realtime.
Or to place unit-placeholders.

Spring does not provide something similar yet.
I for once welcome our Z-Map depth sorted pixel overlords

Re: Real time mesh-map updates?

Posted: 27 Jan 2016, 00:48
by Kloot
Spring can not dynamically (re)load model files.

You could however always hack the engine to communicate with your modeller and draw the meshes "raw" if they are returned in a format you know how to parse.

Re: Real time mesh-map updates?

Posted: 27 Jan 2016, 01:58
by zwzsg
You can use the Spring Lua API to change the heightmap and to execute OpenGL calls, so I guess you sorta could. But then I'm not sure I understood your question. Also, are you aware that the relief of Spring maps is done via a heightmap, not via meshes?

Re: Real time mesh-map updates?

Posted: 27 Jan 2016, 07:21
by mojovski
Thanks alot for the quick relies! Ok, I will do some more research on other game engines (Godot, Gameplay) and see if spring is the best way to go.
A working community here is of course a super benefit. :)