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Re: Random WIP 2016

Posted: 09 Oct 2016, 01:26
by azaremoth
Nice! They will be as fast and dangerous as in Half-Life?

Re: Random WIP 2016

Posted: 09 Oct 2016, 11:30
by PicassoCT
They are..

Re: Random WIP 2016

Posted: 14 Oct 2016, 14:28
by Anarchid
smoth wrote:lua defined area or it has to be part of the map?
I don't know where the actual terrain type was defined though.

Re: Random WIP 2016

Posted: 15 Oct 2016, 05:38
by smoth
No worries, it is a start!

Re: Random WIP 2016

Posted: 27 Oct 2016, 00:07
by FLOZi
Mech plates;

Image

Dropzone plate;

https://www.dropbox.com/s/2fc63b0w0esuo ... m.avi?dl=0

All my love to Picasso. <3

Re: Random WIP 2016

Posted: 30 Oct 2016, 19:01
by PicassoCT
Bonsai Feature
Image

Image

Re: Random WIP 2016

Posted: 02 Nov 2016, 23:40
by FLOZi

Re: Random WIP 2016

Posted: 02 Nov 2016, 23:45
by PicassoCT
Years and years i work around this.- and suddenly texture scrollying out of freaking nowhere...

Rage and happyness so close together. Like a fucking praying mantis...

Re: Random WIP 2016

Posted: 03 Nov 2016, 06:30
by raaar
new springlobby logos

7
Image

8
Image

9
Image

Re: Random WIP 2016

Posted: 03 Nov 2016, 08:24
by PicassoCT
Last one is good, but in red please.

Re: Random WIP 2016

Posted: 19 Nov 2016, 02:43
by Google_Frog
Skinning chili so it looks like the elements go together.
Image

Re: Random WIP 2016

Posted: 19 Nov 2016, 03:07
by hokomoko
video maker widget
Image

Currently very alpha-ish but capable of doing this:
https://www.youtube.com/watch?v=4pqdARNsyn4

Re: Random WIP 2016

Posted: 19 Nov 2016, 13:40
by FLOZi
Very cool!

Re: Random WIP 2016

Posted: 02 Dec 2016, 20:20
by LordMuffe
texture is very wip, but the direction its going should be visible. Blue is the team color.

The idea is to use the atlas/lego approach to create a faction much faster. That might be worth the loss of visual difference regarding ship designs.

I have no idea, how to make the image from the attachment appear here in the text.
ISEF_afreg.jpg
(419.48 KiB) Not downloaded yet

Re: Random WIP 2016

Posted: 02 Dec 2016, 21:21
by Kloot
now how do I place them in a way that allows me to make impassible (to land units) rock walls?
Features with collisions enabled will prevent other things with enabled collisions from passing, but not from pathing as far as i know. You can always paint some unpathable terrain type beneath though, similar to how Area17 heatrays worked.
Or you could avoid this hack and just use Spring.SetFeatureBlocking which was added more than three years ago.

Ignorance begets idiocy.

Re: Random WIP 2016

Posted: 03 Dec 2016, 14:43
by PicassoCT
LordMuffe wrote:texture is very wip, but the direction its going should be visible. Blue is the team color.

The idea is to use the atlas/lego approach to create a faction much faster. That might be worth the loss of visual difference regarding ship designs.

I have no idea, how to make the image from the attachment appear here in the text.

ISEF_afreg.jpg
I refuse to coment on eyegasms without release.

Re: Random WIP 2016

Posted: 03 Dec 2016, 14:47
by PicassoCT
Kloot wrote:
Ignorance begets idiocy.
And idiocy begets bugs.
Bugs begets work.
Work begets dev.
Dev begets workaround.
Workaround begets feature.
Feature begets Documentation.

Documentation begets Audience.
Audience Ignorance begets working defaults.
Working default begets Ignorance.
Ignorance begets idiocy.
Idiocy begets working game anyway.

Kloot... so biblical.
I love it.
I wrote this ten lines in stone, and to hell with all of you, who challenge them.

Re: Random WIP 2016

Posted: 04 Dec 2016, 01:17
by smoth
Kloot wrote:Or you could avoid this hack and just use Spring.SetFeatureBlocking which was added more than three years ago.
I will try it, thanks.

Re: Random WIP 2016

Posted: 04 Dec 2016, 23:24
by LordMuffe
PicassoCT wrote: I refuse to coment on eyegasms without release.
... not even a little? :(

have some more eyecandy anyway

Image

http://www.bilder-hochladen.net/files/b ... h-80d9.jpg

Re: Random WIP 2016

Posted: 12 Dec 2016, 20:01
by LordMuffe