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Detail Normal Texture Splatting resources
Posted: 11 Jan 2016, 11:49
by Beherith
I have compiled some detail normal textures for the upcoming (101) engine.
They contain the diffuse channels in the alpha. They are uncompressed .tga files because that presents a good way to distribute them.
The diffuse is highpass filtered to reduce tiling when zoomed out.
Here is the guide on using detail normal textures:
https://springrts.com/wiki/Mapdev:splatdetailnormals
Here is the resource collection. All textures are from the nobiax texture pack, license PD.
http://beherith.eat-peet.net/stuff/nobi ... _dnts.html
Here it is all zipped up:
http://imolarpg.dyndns.org/stuff/nobiax ... ng_dnts.7z
Re: Detail Normal Texture Splatting resources
Posted: 11 Jan 2016, 11:56
by Silentwings
Thanks! That's really handy.
Any chance of a zip?
Re: Detail Normal Texture Splatting resources
Posted: 11 Jan 2016, 13:38
by gajop
Here's a more complete
list with the .png "originals" that also contain specular/normals and other stuff Spring doesn't use such as height/glow/emissive.
The uncategorized ones (in the root folder) are what I consider junk/unusable.
This is all based on
post by Yak.
Re: Detail Normal Texture Splatting resources
Posted: 11 Jan 2016, 15:48
by Beherith
Added link to .zip
Re: Detail Normal Texture Splatting resources
Posted: 24 Jan 2016, 12:04
by FabriceFABS
Thank you Behe for sharing

+Also Gajop & TheYak
Re: Detail Normal Texture Splatting resources
Posted: 05 Feb 2016, 18:18
by code_man
This is awsome, great work looking forward to the 101 normal mapped goodness.
Re: Detail Normal Texture Splatting resources
Posted: 09 Feb 2016, 19:49
by Beherith
Important note:
Only uncompressed (non DDS) textures have support for anisotropic filtering. Thus it is recommended to keep them in their .tga formats.
Left is .tga, right is .dds:

Re: Detail Normal Texture Splatting resources
Posted: 10 Feb 2016, 03:16
by The Yak
Is this a bug? Or should this be wikified? If all .dds types cause significant quality loss then it should not be listed as a format
https://springrts.com/wiki/Mapdev:splatdetailnormals
Re: Detail Normal Texture Splatting resources
Posted: 10 Feb 2016, 11:12
by Beherith
This isnt a bug per se, in fact its a new feature added by Kloot. Im pretty sure he had good reasons not to add anisotropy to .dds textures.
The new feature is basically that SSMF layers get anisotropic filtering, if they are non-dds images.
One of the reasons I used a lot of dds was that they could get sharpened mips, which offset a little bit of the complete lack of anisotropy on all ssmf layers.
Updated wiki
Re: Detail Normal Texture Splatting resources
Posted: 10 Feb 2016, 11:51
by hokomoko
Re: Detail Normal Texture Splatting resources
Posted: 10 Feb 2016, 13:03
by Beherith
All hail our Kings jK and Kloot!
Re: Detail Normal Texture Splatting resources
Posted: 05 Aug 2016, 14:06
by FLOZi
I know its a major bump but did beherith ever release a map using the new DNTS?
Re: Detail Normal Texture Splatting resources
Posted: 05 Aug 2016, 14:40
by gajop
I'm not sure if he ever did but there's sever and zed that are played in ZK
Re: Detail Normal Texture Splatting resources
Posted: 05 Aug 2016, 15:03
by FabriceFABS
FLOZi wrote:I know its a major bump but did beherith ever release a map using the new DNTS?
If you want to see it, I re-released following including DNTS :
https://www.springfiles.com/category/fi ... abricefabs
You can see it by open full zoom pics.
My others creation without «FabriceFABS» tag will be updated soon with DNTS features.
Finally glad we can now play Spring>100 to see it
