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paralyzer doesn't always paralyze

Posted: 05 Jan 2006, 21:15
by Caydr
Any ideas why paralyzing weapons in spring only actually paralyze maybe one out of five times usually?

Posted: 05 Jan 2006, 21:53
by Min3mat
i assumed that units had a 'EMP health' which didn't recover or recovered slowly and that paralysers did 'EMP damage' because the spiders take ages to paralyse gollies (or krogs :shock: )

Posted: 06 Jan 2006, 00:03
by Caydr
It's random though. Sometimes it works on the first hit. This is sorta-OK normally, but in some cases I want a unit to ALWAYS paralyze.

Posted: 06 Jan 2006, 00:19
by SecurE
I'm afraid I can't tell you the exact details for how the paralyzers works, but this should hopefully be enough to work it out. Eh, I'm not sure I remember everything exactly either.

A unit won't get paralyzed until the damage done by the paralyzing weapon exceeds the health of the unit. This "paralyzation health" constantly regenerates though, and I also belive it has a lower limit (not sure about that though). This is the reason to why some units are instantly paralyzed while other units needs to be hit many times.
If I remember correctly it is regenerated every second, and once the "paralyzation health" goes above 0 the units becomes unparalyzed once again.

So if you have a unit with 1000 MaxDamage and its being hit by a paralyzer that does 300 "damage", it has to be hit 4 times by such a weapon to become paralyzed, and the delay between the shots can't be too large or else it will have regenerated.

Posted: 06 Jan 2006, 13:17
by M@n1@c
hw much damage does paralys do?

because i've tried to para a krogoth with 15 spiders but after 1 min they were all destroyd and krogoth continued like nothing happend

Posted: 06 Jan 2006, 17:02
by Min3mat
15? u need 30-60 at least

Posted: 07 Jan 2006, 00:13
by HellToupee
so basically spiders suck

Posted: 07 Jan 2006, 02:19
by Plo Koon
HellToupee wrote:so basically spiders suck
but spiders are not suppa duppa units

Posted: 07 Jan 2006, 04:57
by IMSabbel
HellToupee wrote:so basically spiders suck
Far from it....
A paralyzed kroggy is dead... how much fidos would you need to kill one, for example? A krogoth isnt really a very good target for them....

Spiders can be devastating if they arent expected.

Posted: 07 Jan 2006, 13:08
by Min3mat
compare the cost of 15-30 spiders with a krog...

Posted: 07 Jan 2006, 20:31
by Caydr
Superunits, such as krogoth or Epoch, are all but immune to all kinds of paralyzer weapon in AA - as they were in OTA.

Posted: 07 Jan 2006, 21:02
by Min3mat
(min3mat was talking about xta)
there ARE other mods Caydr :P

Posted: 08 Jan 2006, 17:29
by RedDragonGecko
I disagree

Posted: 08 Jan 2006, 19:34
by Guessmyname
Superunits aren't immune to paralyser in OTA. Commander are, however (immunetoparalyser=1; or something in the unit.fbi)

Posted: 08 Jan 2006, 22:55
by Archangel of Death
In OTA:OTA, the only superunit is immune. In OTA:AA, this is kept and expanded to Orcone (I cannot confirm on the lesser lvl 3 units at this time).

Posted: 13 Jan 2006, 02:11
by HellToupee
Min3mat wrote:compare the cost of 15-30 spiders with a krog...
Compare the effort of getting 15-30 spiders to just paralize one unit without dieing and not counting on any other units killing them.