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"Shadow Quality Manager" turns shadowsize to 8192, causing 16 fps

Posted: 28 Oct 2015, 01:58
by 8611z
After much annoynce I found reason for FPS drops out of nowhere:
Appearently the widget "Shadow Quality Manager" decides to put shadowsize to 8192 which made the game unplayable.

I tested that sadowsize has interessting performance drop on my computer, when too large.
/shadows 1 256
/shadows 1 512
/shadows 1 1024
/shadows 1 2048
/shadows 1 4096
:arrow: Not much difference, ~100++ fps

/shadows 1 8192
:arrow: 16 fps

Re: "Shadow Quality Manager" turns shadowsize to 8192, causing 16 fps

Posted: 28 Oct 2015, 11:29
by Floris
widget description is:
name = "Shadow Quality Manager",
desc = "Because quality shadows are CPU heavy, it will reduce quality when fps gets low.",

(Widget also increases shadow quality when your fps is good)

Whats your cpu/gpu model and do you have more than 4GB ram memory? Also what fps do you get for a shadow value of 6144?
You could post infolog if you dont know your system specs.


I've set a new max of 6144 for next release...


(if any spring dev has internal details I could use or should know... then speak)

Re: "Shadow Quality Manager" turns shadowsize to 8192, causing 16 fps

Posted: 28 Oct 2015, 18:28
by 8611z
(Widget also increases shadow quality when your fps is good)
Maybe, but from widgetsource it seems to wait 1000+ frames or so before it does that. I do not want to play so long time with laggy fps. ;)
I put Vsync=1 now to limit FPS and disabled the widget, sorry that is good enough solution for me...
Also what fps do you get for a shadow value of 6144?
"good ones", meaning it does not suddendly drop very low.
see infolog etc