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Make LUPS and CustomUnitShader Framework part of the engine?

Posted: 19 Jul 2015, 18:41
by PicassoCT
Everyone uses them. Those who dont use it, would not have problems with it, because then it just hangs in Context after load for a second before Garbage Collection dismantles them.

Would have included Chili, but there is still war in the UI-Sector.

So yes, make it official, so i can replace them with a #inlcude in the repo.

Re: Make LUPS and CustomUnitShader Framework part of the engine?

Posted: 19 Jul 2015, 19:29
by gajop
What's the benefit?

Re: Make LUPS and CustomUnitShader Framework part of the engine?

Posted: 19 Jul 2015, 20:31
by PicassoCT
The same standardization has always- reusability of code across games, without having to readapt stuff that has been craft with a dozen diffrent interfacevariations in place.

Re: Make LUPS and CustomUnitShader Framework part of the engine?

Posted: 19 Jul 2015, 23:00
by Super Mario
Why not have custom shader support in general?

Re: Make LUPS and CustomUnitShader Framework part of the engine?

Posted: 19 Jul 2015, 23:01
by jK
erm

that's why it was made a rapid module?