Page 1 of 1

[FIXED] sea battle: arm vs core

Posted: 15 Jul 2015, 13:16
by jamerlan
Why arm torpedos are missing? Is it a feature or a bug?

https://youtu.be/imc8q50H0l4?t=14s

How do you think: why ARM lost that? Bad micro? If yes - how it should be micro-ed? Wrong ships were used? Destroyer should not destroy like the same amount of corvettes? Any ideas?

core had: 4 corvette (1 half damaged) 4x300m = 1200m + 1 destroyer 1000m => 2200m
arm had: 3 destroyers 3x1000 = 3000m + 1 corvette 300m => 3300m

2200m core > 3300m arm (and 1300m core survived)

Re: sea battle: arm vs core

Posted: 15 Jul 2015, 15:28
by jamerlan
we tested with ShockWave, torps of arm destroyer are almost allways missing - even with new engine

Re: sea battle: arm vs core

Posted: 15 Jul 2015, 16:07
by hokomoko
When was the last time they worked?

Re: sea battle: arm vs core

Posted: 15 Jul 2015, 16:10
by jamerlan
arm: http://imolarpg.dyndns.org/trac/balates ... armroy.lua
core: http://imolarpg.dyndns.org/trac/balates ... corroy.lua

the weapon definitions are almost identical. Just weaponvelocity and weaponacceleration are a little bit different.
I cant understand why arm one is almost allways missing. Even in close combat

Re: sea battle: arm vs core

Posted: 15 Jul 2015, 16:47
by jamerlan
looks like it is not related to weapon.
Even with the same weapon stats arm ship is missing.

I tested both "armroy" and "corroy" vs "decade"(arm corvette)

I think it is related to armroy model itself. Maybe torp launcher is not deep enough or its too deep etc

Re: sea battle: arm vs core

Posted: 15 Jul 2015, 17:19
by jamerlan

Re: sea battle: arm vs core

Posted: 15 Jul 2015, 18:27
by jamerlan
Good news everyone!
[bling]nix fixed arm destroyer!