Feature placer, goals differences issues shit I am tired of repeating.
Posted: 03 Jul 2015, 04:39
What was feature placer?
Feature placer was what it is described as, a way of placing features.
What was the concept/history?
Feature placer was just that, something to place features on maps. After I saw that walls were created and leave a *feature* I was like, hey i can use this. I spoke with Argh, he like the idea, asked, hey can I use it, "sure." I chose to go on a trip and he ran with the idea making world builder, an ambitious take on what I wanted to do. When I finally saw what argh did, creating a projecting which required people to use a library of his for all this crap other than features.. I was incensed. That wasn't what I wanted to see. So I asked Gnomre to help me by writing an example code that places/dumps features. After that Lurker helped me write some code that allowed me to place random things. Having code that placed a feature, dumped the def and left it for a mapper to include was ALL I WANTED.
of course this was back when mapping was much harder and the def file was a huge leap over our bitmap based placement that required a file with feature names in sequential order. That was feature placer, there was NEVER any intent on adding a dependency. My next step was to have it dump all models, textures, defs etc that FP needed into a folder for the mapper.
NOT USE A FING DEPENDENCY.
Why are there 2 versions then?
While I was gone on another trip someone wanted a copy of FP standalone. Forb extracted FP from EVO to make this happen. At the time he was unaware of the fact that I was SITTING on a stand alone version that I was letting arturri use and test. No one seemed to have any interest in the stand alone so I left the project in my spring dir.. there probably is a zip file around here.
Why did evo then have a version embedded in it?
Simply put, I wasn't done and still am not. The version he had in there was there so he could have game specific files in his configs.
GAME SPECIFIC? WTF?
Because some games have corpses specific to their projects and a lot of mappers were including BA corpses on thier maps. IN OTA you had to have the object packs to use special objects. I NEVER WANTED A SPRINGFEATURES ARCHIVE. I instead wanted the mappers to inclue the feature defs for the features already in their map. AFTER THAT each map could have an alternate version of that def with features belonging to that game within there.
So an example would be: Desert valley has all of it's features in it, but if you played it in gundam, suddenly zeon bases showed up, neutral radar jammers were placed in areas etc. So project/game specific configs allowed for this.
Why you mad tho?
Because i had much larger plans when I came back. I was NOT contacted nor was any attemp to contact me made, otherwise I would have told forb I am working on a standalone, here try this. Either way, at the release of the standalone, I made myself very clear that I was NOT supporting it as it was dated code and I was honestly, and still am, pissed about it.
YOU SHOULD HAVE SAID SOMETHING!
I don't like to announce shit until it is done, feature placer was NOT ready for release I was maintaining it as a tool while I was learning how to gui etc. I did a lot of work, things like creating lua defs for all the features adding categories and scale was the next step but I WANTED TO HAVE A LIFE and had a chance, a once in a lifetime chance to go to antartica instead of hang around here in a community that largely forgets me.
What now?
Pretty much the entire situation is a festering wound between forb and I. We are still good buddies but the very existence of spring features and the fact that there is a version of FP that I constantly read about having issues is a frequent annoyance. I had been working on fixing and actually doing new and exciting things with jitter, spread and rand rotate. However, the constant frustration that is the current situation makes me throw my hands in the air, say screw it, and go do something else. I might move some of my code over to scened or whatever as the community largely has NO understand of what FP was supposed to be and the entire springfeatures debauckle has the community demanding people just stop using it. So whatever, I have sunk so many hours of my life into this thing and I because I don't feel you dinguses need to hear about every rewrite and are incapable of reading revision logs, I don't think I know what I want to do. It is a fun tool, I think it could be a lot of fun. Whatever, feel free to declare a living project deprecated, I appreciate that you guys just decide for me my project needs to die. Don't bother checking in or or asking me... THANKS GUYS, eat a bag of penis.
Feature placer was what it is described as, a way of placing features.
What was the concept/history?
Feature placer was just that, something to place features on maps. After I saw that walls were created and leave a *feature* I was like, hey i can use this. I spoke with Argh, he like the idea, asked, hey can I use it, "sure." I chose to go on a trip and he ran with the idea making world builder, an ambitious take on what I wanted to do. When I finally saw what argh did, creating a projecting which required people to use a library of his for all this crap other than features.. I was incensed. That wasn't what I wanted to see. So I asked Gnomre to help me by writing an example code that places/dumps features. After that Lurker helped me write some code that allowed me to place random things. Having code that placed a feature, dumped the def and left it for a mapper to include was ALL I WANTED.
of course this was back when mapping was much harder and the def file was a huge leap over our bitmap based placement that required a file with feature names in sequential order. That was feature placer, there was NEVER any intent on adding a dependency. My next step was to have it dump all models, textures, defs etc that FP needed into a folder for the mapper.
NOT USE A FING DEPENDENCY.
Why are there 2 versions then?
While I was gone on another trip someone wanted a copy of FP standalone. Forb extracted FP from EVO to make this happen. At the time he was unaware of the fact that I was SITTING on a stand alone version that I was letting arturri use and test. No one seemed to have any interest in the stand alone so I left the project in my spring dir.. there probably is a zip file around here.
Why did evo then have a version embedded in it?
Simply put, I wasn't done and still am not. The version he had in there was there so he could have game specific files in his configs.
GAME SPECIFIC? WTF?
Because some games have corpses specific to their projects and a lot of mappers were including BA corpses on thier maps. IN OTA you had to have the object packs to use special objects. I NEVER WANTED A SPRINGFEATURES ARCHIVE. I instead wanted the mappers to inclue the feature defs for the features already in their map. AFTER THAT each map could have an alternate version of that def with features belonging to that game within there.
So an example would be: Desert valley has all of it's features in it, but if you played it in gundam, suddenly zeon bases showed up, neutral radar jammers were placed in areas etc. So project/game specific configs allowed for this.
Why you mad tho?
Because i had much larger plans when I came back. I was NOT contacted nor was any attemp to contact me made, otherwise I would have told forb I am working on a standalone, here try this. Either way, at the release of the standalone, I made myself very clear that I was NOT supporting it as it was dated code and I was honestly, and still am, pissed about it.
YOU SHOULD HAVE SAID SOMETHING!
I don't like to announce shit until it is done, feature placer was NOT ready for release I was maintaining it as a tool while I was learning how to gui etc. I did a lot of work, things like creating lua defs for all the features adding categories and scale was the next step but I WANTED TO HAVE A LIFE and had a chance, a once in a lifetime chance to go to antartica instead of hang around here in a community that largely forgets me.
What now?
Pretty much the entire situation is a festering wound between forb and I. We are still good buddies but the very existence of spring features and the fact that there is a version of FP that I constantly read about having issues is a frequent annoyance. I had been working on fixing and actually doing new and exciting things with jitter, spread and rand rotate. However, the constant frustration that is the current situation makes me throw my hands in the air, say screw it, and go do something else. I might move some of my code over to scened or whatever as the community largely has NO understand of what FP was supposed to be and the entire springfeatures debauckle has the community demanding people just stop using it. So whatever, I have sunk so many hours of my life into this thing and I because I don't feel you dinguses need to hear about every rewrite and are incapable of reading revision logs, I don't think I know what I want to do. It is a fun tool, I think it could be a lot of fun. Whatever, feel free to declare a living project deprecated, I appreciate that you guys just decide for me my project needs to die. Don't bother checking in or or asking me... THANKS GUYS, eat a bag of penis.