PVS Studio - Third party tool resolves unreal engine code issues
Posted: 28 Jun 2015, 02:22
Could this help neuter many of the bugs in Spring Engine ?
Whilst VS based, it seems a powerful tool in identifying bugs.
I recently came across this article on Slashdot:
http://developers.slashdot.org/story/15 ... ty-company
"Unreal Engine is the famous game engine that was used to implement such games as Unreal Tournament, BioShock Infinite, Mass Effect and many more. On March 19, 2014 Unreal Engine 4 was made publicly available from a GitHub repository. It was a big event for the game development industry. One of the companies that took an interest in this was PVS-Studio, who created a static C/C++ code analyzer. They analyzed the Unreal Engine source code and reported to Epic Games's development team about the problems they found. Epic suggested a partnership with PVS-Studio to fix those bugs, and their challenge was accepted. Now, PVS-Studio shares their experience in fixing code issues and merging corrected code with new updates in a major project that shares its source code."
How the PVS-Studio Team Improved Unreal Engine's Code
https://www.unrealengine.com/blog/how-p ... gines-code
Cheers,
FrogNuker
Whilst VS based, it seems a powerful tool in identifying bugs.
I recently came across this article on Slashdot:
http://developers.slashdot.org/story/15 ... ty-company
"Unreal Engine is the famous game engine that was used to implement such games as Unreal Tournament, BioShock Infinite, Mass Effect and many more. On March 19, 2014 Unreal Engine 4 was made publicly available from a GitHub repository. It was a big event for the game development industry. One of the companies that took an interest in this was PVS-Studio, who created a static C/C++ code analyzer. They analyzed the Unreal Engine source code and reported to Epic Games's development team about the problems they found. Epic suggested a partnership with PVS-Studio to fix those bugs, and their challenge was accepted. Now, PVS-Studio shares their experience in fixing code issues and merging corrected code with new updates in a major project that shares its source code."
How the PVS-Studio Team Improved Unreal Engine's Code
https://www.unrealengine.com/blog/how-p ... gines-code
Cheers,
FrogNuker