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Spring 99 issues

Posted: 27 Jun 2015, 22:11
by Jools
I'll start with this question:

Q: Is it possible to remove or configure the fade effect that appears when switching from metal map view to los/radar view (L key)?


Feel free to add more

Re: Spring 99 issues

Posted: 19 Jul 2015, 18:48
by raaar
on spring 100.0, the attackSafetyDistance has changed from unitDef to a movetypedata parameter.

Code: Select all

Spring.MoveCtrl.SetAirMoveTypeData(unitID,{attackSafetyDistance=350.0})
It works for fighters, but if i use it on a construction aircraft the game crashes!
infolog.txt
crash after "/give aven_adv_construction_aircraft"
(67.4 KiB) Downloaded 7 times

Re: Spring 99 issues

Posted: 19 Jul 2015, 19:11
by raaar
Another note : there has also been a change to shields that seems to be missing from the changelog.

It seems now the shields are centered on the first vertex of the query piece instead of its origin.

I have some units with small shields around them and some used a large piece with many faces as the emit piece on queryweapon and aimfromweapon, so some were shifted from the correct position.

(i'm fixing this by emitting from a single vertex piece)

Re: Spring 99 issues

Posted: 19 Jul 2015, 20:34
by abma
raaar wrote:on spring 100.0, the attackSafetyDistance has changed from unitDef to a movetypedata parameter.

Code: Select all

Spring.MoveCtrl.SetAirMoveTypeData(unitID,{attackSafetyDistance=350.0})
It works for fighters, but if i use it on a construction aircraft the game crashes!
infolog.txt

please create a bug report at mantis...

Re: Spring 99 issues

Posted: 19 Jul 2015, 21:24
by hokomoko

Re: Spring 99 issues

Posted: 19 Jul 2015, 22:20
by abma
hokomoko wrote:already fixed by jk https://github.com/spring/spring/commit ... a5aae5cdd5
thats one of the reasons mantis must be used for bug reports. (+thanks for the info)

also closed, 100.0 is current stable release.