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conflict crusher
Posted: 30 Dec 2005, 22:23
by deepjungle
is it possible to use conflict crusher like in the old ta?
cc website:
http://www.r1ch.net/old/tacc/
sorry for my bad english
Posted: 30 Dec 2005, 22:25
by Masse
u have no need for conflict crusher in spring...
Posted: 30 Dec 2005, 23:23
by Kuroneko
Masse wrote:u have no need for conflict crusher in spring...
Menu collisions.
Anywho, no, TACC will not function correctly using sdz/7 as the archives. In order to fix KuroTA, I whipped up a fairly simple conflict finder in php. Worked quite well.
Posted: 30 Dec 2005, 23:54
by Masse
oh so still there can be menu collissions if they have the same menu "slot" ?
i havnt tested
Posted: 31 Dec 2005, 01:39
by FoeOfTheBee
Kuroneko wrote:Masse wrote:u have no need for conflict crusher in spring...
Menu collisions.
Anywho, no, TACC will not function correctly using sdz/7 as the archives. In order to fix KuroTA, I whipped up a fairly simple conflict finder in php. Worked quite well.
Post to FU?
Posted: 31 Dec 2005, 02:39
by Gnomre
I doubt the average person who downloads mods and crap will have the know-how to install apache and PHP to run the script...
Posted: 31 Dec 2005, 03:57
by FoeOfTheBee
Maybe it could just be sent to me then...
Posted: 31 Dec 2005, 07:58
by Caydr
Just do it the way me and Gnome do it.... use the sidedata file. No possible collisions and it's all in one file, easy to modify since you know where every single menu and menu item can be found. Takes a few hours the first time through, but it's certainly worth it for all the headaches it'll help you avoid later.
Posted: 31 Dec 2005, 09:27
by Maelstrom
something I made a while ago, but never released:
http://maelstrom.niiil.com/files/Build% ... Editor.zip
loads in sidedata.tdf's and download.tdf's, lets you add/edit the build tree, then export to either format.it might not work perfectly, as I didnt do any extensive bug testing on it, but it should work. It doenst rearange the build tree if it finds a conflict, but it does tell you if you do have a conflict, so you can fix it up later.
You can delete all the files in the zip except the .exe, as they are not needed. They are just the source files if anyone wants them.
Posted: 31 Dec 2005, 11:24
by deepjungle
thenks for all your help but its kinda hard for me, and, u not really answered my question, is it possible to use the cc with spring? because if it is possible ill be more then happy.
edit: well i tried and looks like its not possible

Posted: 31 Dec 2005, 13:30
by Maelstrom
Kuroneko wrote:...
Anywho, no, TACC will not function correctly using sdz/7 as the archives.
...
Kuro did say that CC did not work. YOu just had to look hard to spot it.
Posted: 31 Dec 2005, 14:14
by deepjungle
you right
Posted: 03 Jan 2006, 15:12
by deepjungle
the build tree editor is very hard to use.
thenks anyway