Status on BAR + repo links

Status on BAR + repo links

Balanced Annihilation with remade Units

Moderator: Content Developer

User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Status on BAR + repo links

Post by Silentwings »

I've been looking at if it would be possible to create a BAR beta release this summer/year and it looks do-able. I've already worked through some the remaining issues for a BAR beta release, and fixed over half of them.

Here is what remains: http://imolarpg.dyndns.org/trac/balates ... r=priority
And all BAR tickets: http://imolarpg.dyndns.org/trac/balatest/report/2
tzaeru
Posts: 283
Joined: 28 Oct 2007, 02:23

Re: Status on BAR #2

Post by tzaeru »

Awesome! Getting there with BAR is great news. I could have a quick glance at "#803: light flashes are too big" with my bit of shader know-how, but hard to make promises if it takes a sudden turn to very complicated.
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Status on BAR #2

Post by raaar »

One thing that can help making unit differences visible besides texturing is simple resizing of model branches to match the unit's role.

Tougher units can have a bulkier turret.

Longer ranged units can have a longer barrel, maybe thicker if it's a cannon with high dmg or AOE shots.

Faster units can have a narrower body.

Others that are overall stronger can be made just...bigger.
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Status on BAR #2

Post by Silentwings »

In addition to whats above, there are now the various updates required for 99.0+ too. Slow update stuff, **Weapon callin errors, weapondef tag warnings, & other minor things.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Status on BAR #2

Post by smoth »

Depending on sunday I may take on #42

" Weasel vs. Spoiler,

Wolverine vs. Lever vs. Raider,

Garpike vs. Instigator "

are these the primary issue units? can I get the following info:
  • /give name for the Lab that produces them.
  • /give name.
  • model files.
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Status on BAR #2

Post by Silentwings »

All those are within the t1 core veh factory, with name corvp. Unit names, grouped by similarity:

weasel - corfav
spoiler - cormlv

wolverine - corwolv
leveler - corlevlr
radier - corraid

garpike - corgarp
instigator - corgator
(but these two do not look alike imo)

core t1 veh con - corcv
core t2 veh con - coracv (fac is coravp)

The model files are all s3o and have the same names.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Status on BAR #2

Post by smoth »

We have no source files for the art?!!
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Status on BAR #2

Post by Silentwings »

Idk what you mean - what are you looking for?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Status on BAR #2

Post by smoth »

Silentwings wrote:Idk what you mean - what are you looking for?
wings file etc when I did the bladewing for behe, he had a wings file, same for the armcom.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Status on BAR #2

Post by Forboding Angel »

#711: This script hasn't worked properly since spring 91, fwiw. In 96 I can get it to generate pics one at a time, but any more than that and it all goes south.
User avatar
nixtux
TechA Developer
Posts: 100
Joined: 01 Mar 2009, 15:36

Re: Status on BAR #2

Post by nixtux »

User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Status on BAR #2

Post by smoth »

Will start on the models ASAP.
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Status on BAR #2

Post by Silentwings »

Apart from the Aim/Query script "errors" (which nix said he'll do), I've done the updates for Spring 100.0
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Status on BAR #2

Post by smoth »

Silentwings wrote:All those are within the t1 core veh factory, with name corvp. Unit names, grouped by similarity:
Image
weasel - corfav
spoiler - cormlv

Image
wolverine - corwolv
leveler - corlevlr
radier - corraid

Image
garpike - corgarp
instigator - corgator
(but these two do not look alike imo)

Image
core t1 veh con - corcv
core t2 veh con - coracv (fac is coravp)

The model files are all s3o and have the same names.
I am not seeing the issue here outside of the cons.
Attachments
screen00109.jpg
screen00109.jpg (30.82 KiB) Viewed 23211 times
screen00110.jpg
(55.18 KiB) Not downloaded yet
screen00111.jpg
screen00111.jpg (34.57 KiB) Viewed 23211 times
screen00112.jpg
(116.62 KiB) Not downloaded yet
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Status on BAR #2

Post by Silentwings »

It might be because Behe has also put some work into this recently. Also, once you zoom out they may start to be less distinguishable. (http://imolarpg.dyndns.org/trac/balatest/changeset/3908, http://imolarpg.dyndns.org/trac/balatest/changeset/3909)
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Status on BAR #2

Post by smoth »

so you want me to go tweak them still?
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Status on BAR #2

Post by Silentwings »

I'm not sure, pm Behe?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Status on BAR #2

Post by smoth »

seems like he has it on lock. So I am not needed for the models.
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Status on BAR #2

Post by Silentwings »

Well, it looks like we may indeed make it to a beta release, only half a bug left...
Also, various UI nice-ities were added.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Status on BAR #2

Post by smoth »

sounds awesome man!
Locked

Return to “Balanced Annihilation Reloaded”