Incandescence - lava, clouds, fog and glowing rocks
Posted: 24 May 2015, 21:50
For those who like steam baths and saunas: sizzling lava, steamy fog and glowing rocks.

The map combines several great widgets/gadgets from other people:
The Lava Shader Drop In Package (thread) using a custom texture, the Volumetric Clouds shader widget (thread) and the dual_fog gadget from the map blueprint.
Overall ground design relies heavily on normal and light emission map.
The normal map is also one of the reasons why the file size is a bit bigger than usual: the PNG for this is nearly 26MB. But at lower resolutions I started to loose too many details.
Inspiration on how to do cracks came from a tutorial video by PenguinTutorials.
The geovent effect has been adjusted to match the overall look and feel of the map (includes using a modified version of the ceg from the lava gadget).
Overall size is 16x16, the rock island is a bit smaller than 14x14. 12 start positions and adjustable metal income in map options to fit different team sizes.
Link to Springfiles: DOWNLOAD
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The map combines several great widgets/gadgets from other people:
The Lava Shader Drop In Package (thread) using a custom texture, the Volumetric Clouds shader widget (thread) and the dual_fog gadget from the map blueprint.
Overall ground design relies heavily on normal and light emission map.
The normal map is also one of the reasons why the file size is a bit bigger than usual: the PNG for this is nearly 26MB. But at lower resolutions I started to loose too many details.
Inspiration on how to do cracks came from a tutorial video by PenguinTutorials.
The geovent effect has been adjusted to match the overall look and feel of the map (includes using a modified version of the ceg from the lava gadget).
Overall size is 16x16, the rock island is a bit smaller than 14x14. 12 start positions and adjustable metal income in map options to fit different team sizes.
Link to Springfiles: DOWNLOAD
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