Page 1 of 1
New map. Channel Pass
Posted: 29 Dec 2005, 05:35
by mufdvr222
I used a modified version of the heightmap from "The Pass" to come up with
a water version, the maps not quite finished yet, its terrain typed, and the entire texture is tiled so the download will be about 3.1mb which is pretty low for a 24 x 24 map.
Screens below, the first one is for people with graphics cards that don`t support reflective water and shadows.

Posted: 29 Dec 2005, 05:45
by Das Bruce
Looks very moon project.
Posted: 29 Dec 2005, 08:21
by Forboding Angel
dude that looks really good
only comment I have is, it looks linda liek either a desert or a moon map at night.
Are the trees supposed to be there?
Regardless, it looks really cool dude, Good work!
btw personal preferance, I would kill the terrain type. But regardless, very wow.
Posted: 29 Dec 2005, 09:48
by mufdvr222
Hmmm, I am split down the middle as far as the trees are concerned, the skybox has an atmosphere so I guess its more a desert map, It originally had a green texture for the islands but it looked like shit, tell ya what if the majority of people think the trees should go then go they will.

Posted: 29 Dec 2005, 12:06
by SwiftSpear
agreed, we need cacti
Posted: 29 Dec 2005, 14:55
by Forboding Angel
cacti would looks so cool :D
ya know I think the trees would look more in place if there were simply more of them
not a whole lot, just enough to make it commonplace. On the other hand I personally don't think it's that big of a deal myself. It still very nice looking.
Posted: 29 Dec 2005, 15:08
by AF
I think burnt out trees would look better than cacti
Posted: 29 Dec 2005, 16:47
by Guessmyname
the skybox is rather low-res
Posted: 29 Dec 2005, 18:31
by Forboding Angel
so?
Posted: 29 Dec 2005, 18:55
by Chocapic
is it my eyes or is this quite dark ?
looks interesting though
Posted: 30 Dec 2005, 03:28
by mufdvr222
Guessmyname wrote:the skybox is rather low-res
Very true, the cubemap I used is also the maximum resolution supported by Cubemapgen, 1024 x 1024
