Spring/LD presentation
Posted: 24 May 2015, 19:24
I'll be doing a presentation on the 4th of June, and I'm currently in the process of preparing the materials.
The length of the talk is still undecided, but it'll be in the range of 30 - 90 minutes.
The audience is a group of young (Japanese) game developers at my university. There's about 50-80 people, and most of them are rather inexperienced. I haven't had the chance to talk to everyone, but it seems most of them want to make visual novel-like games, with very little gameplay/interaction and mostly story reading. Even older students there haven't heard of Starcraft or the RTS genre in general (they keep referring to it as "Tower Defense"). Maybe comparing Spring's capabilities in terms of RenPy may be interesting in that regard, KingRaptor? What's the status of that project? Any screens/examples that can be shared?
It's important to note that the goal is not to have new Spring developers, but simply show alternative tools. I don't plan to trick people by pushing the idea that Spring is somehow superior to Unity or other engines, which it clearly isn't for most cases.
My plan for the presentation so far is:
- Ludum Dare 32 (our experience, conclusions and similar)
- Spring game development and existing game showcase
- My work (Scened, Chili lobby + server, AI, etc.), and general open source practices in the community
If you have anything you'd want me to present leave a note. I may need some help in preparing the materials in that case if I'm not familiar with the topic.
The length of the talk is still undecided, but it'll be in the range of 30 - 90 minutes.
The audience is a group of young (Japanese) game developers at my university. There's about 50-80 people, and most of them are rather inexperienced. I haven't had the chance to talk to everyone, but it seems most of them want to make visual novel-like games, with very little gameplay/interaction and mostly story reading. Even older students there haven't heard of Starcraft or the RTS genre in general (they keep referring to it as "Tower Defense"). Maybe comparing Spring's capabilities in terms of RenPy may be interesting in that regard, KingRaptor? What's the status of that project? Any screens/examples that can be shared?
It's important to note that the goal is not to have new Spring developers, but simply show alternative tools. I don't plan to trick people by pushing the idea that Spring is somehow superior to Unity or other engines, which it clearly isn't for most cases.
My plan for the presentation so far is:
- Ludum Dare 32 (our experience, conclusions and similar)
- Spring game development and existing game showcase
- My work (Scened, Chili lobby + server, AI, etc.), and general open source practices in the community
If you have anything you'd want me to present leave a note. I may need some help in preparing the materials in that case if I'm not familiar with the topic.