I just realized sometihng about sound
Posted: 28 Dec 2005, 19:15
It's probably been brought up before, but:
I just realized why sounds so canned. Right now the sound level changes based on how close/far you are from the unit when you select it. However, what if the sound changed dnymically, as you scrolled?
most sounds last 2-3 seconds; i can easily scroll from highest view to closest view in that time, but if I am at highest zoom and the unit makes a sound, and I zoom out while the sound is still playing, it will not change in intentsity. If the sound changed in intensity, it would add so much environment :O
You select a unit in the zoomed-out view, and then zoom in, and the sound itm akes gets louder and louder until it ends, its as if you're actually dropping down to see the unit.
I realize that dynamic audio manipulation is probably far too CPU intensive (especially on the scale of how many units Spring has at any one time), so I'm not really expecting this to be implemented.
Just a thought.
I just realized why sounds so canned. Right now the sound level changes based on how close/far you are from the unit when you select it. However, what if the sound changed dnymically, as you scrolled?
most sounds last 2-3 seconds; i can easily scroll from highest view to closest view in that time, but if I am at highest zoom and the unit makes a sound, and I zoom out while the sound is still playing, it will not change in intentsity. If the sound changed in intensity, it would add so much environment :O
You select a unit in the zoomed-out view, and then zoom in, and the sound itm akes gets louder and louder until it ends, its as if you're actually dropping down to see the unit.
I realize that dynamic audio manipulation is probably far too CPU intensive (especially on the scale of how many units Spring has at any one time), so I'm not really expecting this to be implemented.
Just a thought.