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[SOLVED] Need support on Nuke

Posted: 01 May 2015, 23:49
by FabriceFABS
Hi,

I've just created SpeedMetalCorridor and CorePrimeCorridor.

I don't know why but on ArmSilo unit when I want to shoot, it opens, go vertically, but don't quit base to destination.
2 of my previous maps achievements do not pose problems, and SpeedMetal works with that.

re-did SpeedMetalCorridor from scratch >> Same problem. I've change maxHeight = 0 (no walls) of the map => same.
I did a try with something like maxHeight=250 => same (but high walls).

Image
Image

Same pb with CorSilo
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InfoLog.txt > 2 weeks
http://pastebin.com/Dxr8uUj2

Any ideas ? Is it a bug or did I do something wrong ?

Re: Need support on Nuke

Posted: 02 May 2015, 00:40
by qray
Don't know where it comes from and didn't spot anything that could cause it. But a quick test with Arm EMP missile and Core tactical nuke showed the same effect. So it seems to be a general problem with missiles on these maps :shock:

Re: Need support on Nuke

Posted: 02 May 2015, 16:06
by FabriceFABS
Thank you !

But... What do you call "these maps" ?...
For me it's a bug that should be resolved... isn't it ?

>> Move topic in Help/Bugs ?

Re: Need support on Nuke

Posted: 02 May 2015, 16:24
by qray
FabriceFABS wrote: But... What do you call "these maps" ?...
I just meant that these two maps you mention are the first ones where I ever saw (noticed) this bug.

Re: Need support on Nuke

Posted: 02 May 2015, 18:38
by FabriceFABS
Found it with TeaBag lots of perseverance and deductions.... some redo from scraches too.
Image

The nuke stay vertically «simply» because it didn't get enough height to fly up in the air...
Those both maps got heightmap with black values, and then in mapinfo.lua, minHeight=0 & maxHeight=45 don't fit.
Replaced by minHeight=300 & maxHeight=500 fixed this problem.