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Unit explosion ignores impulsefactor

Posted: 28 Dec 2005, 06:23
by Caydr
My crawling bombs throw a commander just as far regardless of whether their impulsefactor is set to 0.0000000000001 or 55. Seems that when it's a unit's explosion, impulsefactor is ignored.

Posted: 28 Dec 2005, 13:18
by GrOuNd_ZeRo
try minus impulse factors...maybe if you set it minus low enough you get implosion bombs :o lol

Posted: 28 Dec 2005, 15:44
by AF
The velocity tage might be what you're wanting to change, I had my bounce mine have a small impulse factor and a huge velocity value, and it sent most lvl 1 units offmap on detonation

Posted: 28 Dec 2005, 21:52
by Caydr
Really?? That's weird as hell. All that should need changing is the impulsefactor...