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Feature request: spec priority (kick never-playing specs first)
Posted: 20 Nov 2012, 22:27
by nrv
On an autohost, when there are too much specs, the last one arriving is kicked. It is also then case when that player was playing the last game. It's quite unfair if you compare to players that keep specing the all day. Do you think it's possible to have a queue of specs and to kick first the ones that never play ?
Re: SPADS AutoHost beta release
Posted: 21 Nov 2012, 21:08
by bibim
nrv wrote:On an autohost, when there are too much specs, the last one arriving is kicked. It is also then case when that player was playing the last game. It's quite unfair if you compare to players that keep specing the all day. Do you think it's possible to have a queue of specs and to kick first the ones that never play ?
You mean that when max spectators count is reached and a player tries to spec, then it would kick one of the spectators to let the player take a spec slot? This would be open to abuse. For example, players could spec (an unspec just after) just to kick a spectator randomly.
Re: SPADS AutoHost beta release
Posted: 21 Nov 2012, 21:49
by nrv
bibim wrote:You mean that when max spectators count is reached and a player tries to spec, then it would kick one of the spectators to let the player take a spec slot? This would be open to abuse. For example, players could spec (an unspec just after) just to kick a spectator randomly.
No, I mean kicking first people that don't play (based on any citeria : time, % of last games played, ...)
Re: SPADS AutoHost beta release
Posted: 21 Nov 2012, 21:55
by bibim
nrv wrote:bibim wrote:You mean that when max spectators count is reached and a player tries to spec, then it would kick one of the spectators to let the player take a spec slot? This would be open to abuse. For example, players could spec (an unspec just after) just to kick a spectator randomly.
No, I mean kicking first people that don't play (based on any citeria : time, % of last games played, ...)
It doesn't change anything. Players that play often could spec/unspec quick just for the fun of kicking a spectator who plays less than them.
Re: SPADS AutoHost beta release
Posted: 21 Nov 2012, 22:29
by nrv
bibim wrote:It doesn't change anything. Players that play often could spec/unspec quick just for the fun of kicking a spectator who plays less than them.
Then just add a 5 sec timer between spec and unspec

they'll loose their spot in game if they try
Re: SPADS AutoHost beta release
Posted: 21 Nov 2012, 22:50
by bibim
nrv wrote:bibim wrote:It doesn't change anything. Players that play often could spec/unspec quick just for the fun of kicking a spectator who plays less than them.
Then just add a 5 sec timer between spec and unspec

they'll loose their spot in game if they try
1) The battle isn't necessarily full (spec slots full != player slots full)
2) Hosts can't prevent unspec, they can only re-force spec.
Re: SPADS AutoHost beta release
Posted: 26 Feb 2013, 09:46
by Floris
What about when there is maxplayers/specs in a lobby... And one of the players specs, he gets kicked. Meanwhile his playerpot gets filled by a spec/outside player. And he cant join because someone else joined the room and its locked now. This can make people hesitate to spec or just annoy them.
My suggestion is that when a player specs, give him some grace seconds before a kick gets applied? Cancel the kick when his old player spot has been filled by one of the other specs.
Re: SPADS AutoHost beta release
Posted: 26 Feb 2013, 10:10
by jamerlan
Floris wrote:My suggestion is that when a player specs, give him some grace seconds before a kick gets applied? Cancel the kick when his old player spot has been filled by one of the other specs.
I hate spec limit. Can't understand why Zero-k have not player and spec limit and BA have such a brutal rules.
Re: SPADS AutoHost beta release
Posted: 26 Feb 2013, 11:51
by bibim
Floris wrote:My suggestion is that when a player specs, give him some grace seconds before a kick gets applied? Cancel the kick when his old player spot has been filled by one of the other specs.
So a spec could avoid being kicked just by unspec'ing/spec'ing regularly every few seconds in the battle?
Honestly I don't think this delayed kick feature worths the time required to implement it handling all side-effects...