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>16 players games forcing coop
Posted: 05 Sep 2009, 08:28
by YokoZar
Are the servers with >16 player limits running Spads? We had some issues where it was forcing players into a coop because it wouldn't give ids larger than 16...is this a lobby issue or an engine issue or a spads issue?
Re: SPADS AutoHost beta release
Posted: 05 Sep 2009, 20:40
by SirMaverick
YokoZar wrote:Are the servers with >16 player limits running Spads? We had some issues where it was forcing players into a coop because it wouldn't give ids larger than 16...is this a lobby issue or an engine issue or a spads issue?
Lobbyserver issue. You could make Spads assign unique numbers to each player, but there is no way to show these ids in the lobby (you are limited their to 16).
Springlobby has a hack implemented that exactly does that, but its confusing.