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why !forceStart does not start if any of the players are unready
Posted: 19 Aug 2009, 17:18
by eyu100
Btw, is there a reason why !forceStart does not start if any of the players are unready? In Springie !forcestart started the game no matter what.
edit: or desynced
Re: SPADS AutoHost beta release
Posted: 19 Aug 2009, 18:00
by bibim
eyu100 wrote:Btw, is there a reason why !forceStart does not start if any of the players are unready? In Springie !forcestart started the game no matter what.
edit: or desynced
Yes, the reason is to avoid launching a game with afk players or players who don't have the map/mod.
Can you explain why you need such a behaviour ?