Feature request: CoOp mode
Posted: 21 Apr 2009, 23:27
Hey, thank you for making the autohosts. They're really cool.
I would like to make a feature request that may or may not be easy to do. TheFatController has just about finished implementing CoOp mode for Balanced Annihilation, and we'd like to be able to play it on the autohosts.
It would be really great if players could voluntarily opt in to cooping with eachother. All the autohost has to do is recognize who these players are, put them on the same ally team, and even though they're comm sharing count them as separate members.
I think the most reasonable way to make a first implementation of this is to make it opt-in by a manual command. So if I say "!coop 1", for instance, then I'm telling the autohost to please put me on the first coop team. TheFatController could then say "!coop 1" and the autohost would then know we want to be together. For balancing purposes we could be considered a two person clan. We could then have different, smaller coop teams joined together in one big ally team - a 5 man team could be composed of two players on !coop 1, two players on !coop 2, and one player who didn't opt in to coop, for instance.
That would be enough to play, although we could go further if needed.
For instance, if I don't want to coop on a specific team but would like to coop with whomever I end up with, I could do a command like !coop any - then anyone who had !coop any and was on my same allyteam would be cooped with me as well. So if x and y had !coop 1 and !coop any, I could join their team by doing !coop any.
Anyway, whatever ends up happening, thanks in advance! Also, play multiplayer coop with us some time
I would like to make a feature request that may or may not be easy to do. TheFatController has just about finished implementing CoOp mode for Balanced Annihilation, and we'd like to be able to play it on the autohosts.
It would be really great if players could voluntarily opt in to cooping with eachother. All the autohost has to do is recognize who these players are, put them on the same ally team, and even though they're comm sharing count them as separate members.
I think the most reasonable way to make a first implementation of this is to make it opt-in by a manual command. So if I say "!coop 1", for instance, then I'm telling the autohost to please put me on the first coop team. TheFatController could then say "!coop 1" and the autohost would then know we want to be together. For balancing purposes we could be considered a two person clan. We could then have different, smaller coop teams joined together in one big ally team - a 5 man team could be composed of two players on !coop 1, two players on !coop 2, and one player who didn't opt in to coop, for instance.
That would be enough to play, although we could go further if needed.
For instance, if I don't want to coop on a specific team but would like to coop with whomever I end up with, I could do a command like !coop any - then anyone who had !coop any and was on my same allyteam would be cooped with me as well. So if x and y had !coop 1 and !coop any, I could join their team by doing !coop any.
Anyway, whatever ends up happening, thanks in advance! Also, play multiplayer coop with us some time
