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How to Remove Base Plates in 3DO models?

Posted: 23 Dec 2005, 09:00
by FoeOfTheBee
Can this be done in upspring without trashing the textures? How can you do this in 3DO builder?

Posted: 23 Dec 2005, 09:04
by FoeOfTheBee
Or if it is easier to do than explain, feel free to do it for me and thus contribute to Xect vs. Mynn, the barely legal mod. Let me know if you're interested.

Posted: 23 Dec 2005, 10:19
by Gnomre
You do still need a single polygon for the baseplate, it's part of the 3do format...

In any case, I assume you mean you have more than one. Only 3dobuilder 2.1 has the remove polygon tool (well, Upspring might, I honestly haven't been paying much attention to it lately :\). It's under "Advanced" then "Other" in the lower left corner, where the current face's texture display is. At least, I think it's "Advanced" and "Other." I do know it's the third tab, then the third sub-tab of that.

If 2.1 doesn't work for you and upspring lacks the feature currently, you're pretty much SOL. Try compatibility mode, try "Fix Corrupted textures," try not loading textures at all (by setting the TA dir to some dummy directory)... if none of that works for 2.1, you'll have to find someone who can use it.

Posted: 23 Dec 2005, 10:59
by jcnossen
In what way does upspring trash the textures?

Posted: 23 Dec 2005, 17:59
by FoeOfTheBee
Zaphod wrote:In what way does upspring trash the textures?
Well, I could very well be using it wrong, I'm not clueful at this. But here's the thinh, a lot of Xect and Mynn models have an unattractive black square underneath them. What I did was cut the objects attached to this square, then delete the square, then paste the objects back. In Spring this gave me a functional model without the unattractive black base square, but texturized with the sheet of all textures in the directory.

I think I've done this with an earlier version of upspring without the texture problems. I could be wrong though.

Posted: 23 Dec 2005, 21:09
by FoeOfTheBee
Is there a good way to make the plates transparent?

Posted: 23 Dec 2005, 21:22
by Guessmyname
the sheet thing means missing textures...

maybe copy and paste doesn't copy the textures?

Posted: 23 Dec 2005, 21:27
by Caydr
Err... what difference does it make if there's a groundplate or not? All AA units have groundplates, no problem there...

Posted: 23 Dec 2005, 21:34
by Guessmyname
The Xect vs Mynn seem to have black groundplates for some reason

Posted: 23 Dec 2005, 21:56
by jcnossen
I think the upspring problem is that it converts texture names with some weird name (character 1 on the ascii table I think), to weird-name + "00", because a lot of texture names need to have "00" appended to get them loaded. I'll fix this for a new upspring version (which will be 1.3) soon, there is a black model drawing bug on some PCs as well anyway...

Posted: 23 Dec 2005, 23:16
by TA 3D
Thats an intresting problem. If there was some way to make the baseplate not part of the model, then things would be 10x better. But if not then it's going to need to be a transparent texture on it.

Posted: 25 Dec 2005, 23:26
by FoeOfTheBee
Fixed the black plates by selecting the base plate in 3dobuilder, then selecting inverse faces. No clue why it works, I'm just glad it does.

Posted: 04 Jan 2006, 04:10
by TheRegisteredOne
EDIT: Here is how to fix the problem. open the 3do in 3dobuilder v2.1, select the extra groundplate, and go to advanced, other, and delete the face! this is how people have removed faces in ta forever, it never caused a problem.