(in-) engine menu
Posted: 15 Feb 2015, 01:25
With the newly added function Spring.Reload() it is possible to create a proper "in-engine" menu. Did someone already start such a project or is there already some useful content for that?
afaik gajop did some work towars an ingame lobby, but idk if there is already some code which allows to setup a game.
Whats (imo) needed:
1. empty / VERY small map, ideally lookling like current background menu image 
2. "empty" game which loads some chili-based
3. small engine change which loads the menu (atm just the menu- map & game) as default when no parameter is set
to hopefully bundle efforts i have setup an empty repository for map & game:
https://github.com/spring/menu-game.sdd
https://github.com/spring/menu-map.sdd
primary goal imo should be:
4. allow to setup a single player game with selecting game/map & ai
5. edit settings
6. replace the current menu
mid term goal could be:
7. select missions / campaign
8. "switch" game menu
9. lobby
10. download game/maps/missions
- etc.etc.
engine side, some stuff could be optimized:
- improve load time of menu
- allow to keep a lobby server connection / keep some lua state between reloading maps/games
thoughts? will/would this work? or ideally: is there already such a project?
i've never created a map or game, so i need some help here.
afaik gajop did some work towars an ingame lobby, but idk if there is already some code which allows to setup a game.
Whats (imo) needed:

2. "empty" game which loads some chili-based
to hopefully bundle efforts i have setup an empty repository for map & game:
https://github.com/spring/menu-game.sdd
https://github.com/spring/menu-map.sdd
primary goal imo should be:
4. allow to setup a single player game with selecting game/map & ai
5. edit settings
6. replace the current menu
mid term goal could be:
7. select missions / campaign
8. "switch" game menu
9. lobby
10. download game/maps/missions
- etc.etc.
engine side, some stuff could be optimized:
- improve load time of menu
- allow to keep a lobby server connection / keep some lua state between reloading maps/games
thoughts? will/would this work? or ideally: is there already such a project?
i've never created a map or game, so i need some help here.