"Under Development"
Posted: 23 Dec 2005, 06:10
I (and some friends) have been developing a computer game, which, as yet, has no formal name. This project began several years ago when I realised that there was no game catering to exactly what I desired. The logical progression from that was to build one myself. (Perhaps I have a warped sense of logic)
The game is a 2D Turn Based Strategy set in space, akin to the Master of Orion series and "Anacreon: Reconstruction 4021" It follows the basic 4X in space formula; exploring space, colonising new planets, designing ships, researching new parts, fighting the enemy etc. If you want more details about the game, just PM me, and hopefully I can provide the details you need.
My question to you is, what would you like to see in a game like this? A feature that you have always wanted but never seen, or just thought of when you read this post. At the moment, don't worry about engine constraints, as the code is highly flexible at this point in development. If you provide a suggestion that I do use (that I havent already thought of), then you will find yourself in the credits (wow...) and probably get to participate in closed testing of the game.
The game is a 2D Turn Based Strategy set in space, akin to the Master of Orion series and "Anacreon: Reconstruction 4021" It follows the basic 4X in space formula; exploring space, colonising new planets, designing ships, researching new parts, fighting the enemy etc. If you want more details about the game, just PM me, and hopefully I can provide the details you need.
My question to you is, what would you like to see in a game like this? A feature that you have always wanted but never seen, or just thought of when you read this post. At the moment, don't worry about engine constraints, as the code is highly flexible at this point in development. If you provide a suggestion that I do use (that I havent already thought of), then you will find yourself in the credits (wow...) and probably get to participate in closed testing of the game.