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Area Command history

Posted: 06 Feb 2015, 22:52
by Orfelius
I just wanted to ask the devs that has been here for a long time:
Who was first in implementing area commands (reclaim etc):
Spring, this one SupCom mod or maby some 3rd party?
I would really like to know that :)

Re: Area Command history

Posted: 06 Feb 2015, 23:57
by Kloot
Spring.

The oldest source files under version control are dated to May 2005 and already contain code for area repair/reclaim/load/attack/etc. Those correspond to Spring 0.41 which preceded SupCom by two years.

And just in case you're wondering, the same is true for megazoom.

Re: Area Command history

Posted: 07 Feb 2015, 00:13
by Orfelius
Nope!
Total War Shogun was the RTS first with megazoom!

Re: Area Command history

Posted: 07 Feb 2015, 10:36
by PicassoCT
Megazoom was not a virgin? Now i feel used. Widgetporn whill scroll this up..

Re: Area Command history

Posted: 07 Feb 2015, 16:28
by 8611
Spring had pretty free 3D camera but was the part about megazoom where the units turn into icons not inspired by a SupCom pre-release video?
At least here it is called "SUPCOMSTYLEZOOMTHING" http://springrts.com/phpbb/viewtopic.php?p=91525#p91525

Re: Area Command history

Posted: 07 Feb 2015, 20:18
by PicassoCT
Man, where we a band of freaks back then. Cadyr was still around.

Re: Area Command history

Posted: 07 Feb 2015, 22:49
by LordMuffe
8611 wrote:Spring had pretty free 3D camera but was the part about megazoom where the units turn into icons not inspired by a SupCom pre-release video?
At least here it is called "SUPCOMSTYLEZOOMTHING" http://springrts.com/phpbb/viewtopic.php?p=91525#p91525
thats the way i remeber it too

Re: Area Command history

Posted: 07 Feb 2015, 23:03
by PicassoCT
-and then that guy came out of nowhere- christ tailor or something was the name. Said he would make us big, make us famous - took the game, made screenshots, and basically made a 2d Version- travelled, sold it, called it Total Annhilation. True Story.