Page 1 of 1

Smart Antinuke Ranges widget

Posted: 25 Jan 2015, 03:09
by Floris
Displays the range of all antinukes.
- displays red color when empty
- orange-yellowish when it has 1 missile stocked
- yellow when at least 2 missiles stocked

Will only display ranges when you have a high camera distance.

Optional glow with /antiranges_glow (default enabled)


KNOWN BUG: sometimes won't render range for some anti's (after changes to LOS)


Image

Re: Smart Antinuke Ranges widget

Posted: 25 Jan 2015, 03:42
by Jools
This is a very nice idea and it's things like these that greatly help make the game better. Before you had to check the unit for stockpile, to include that information in range circle is genius. :)

Re: Smart Antinuke Ranges widget

Posted: 27 Jan 2015, 13:43
by Jools
Why is there a check for LOS for antis? Aren't own (or allied) antis always within LOS (except for maybe when they are cloaked ?).

And can you get info about enemy units stockpile anyway?

Re: Smart Antinuke Ranges widget

Posted: 15 Feb 2015, 21:01
by jamerlan
Updated widget here: https://github.com/jamerlan/gui_mobile_ ... ence_range
+ probably fixed "LOS" bug
this widget is still in testing :-)

Re: Smart Antinuke Ranges widget

Posted: 16 Jul 2015, 11:10
by jamerlan
Floris fixed compatibility with spring 100 engine here: https://github.com/jamerlan/gui_mobile_ ... ses/tag/v4

Re: Smart Antinuke Ranges widget

Posted: 16 Jul 2015, 12:53
by Floris
Eh I was misunderstood, I meant i fixed a bug i created when adding purple range color for anti's that were unfinished. I wasnt very clear, my bad. (The nil error wasnt comparable with one red_ui_console had)

Re: Smart Antinuke Ranges widget

Posted: 16 Jul 2015, 14:48
by jamerlan
Anyway)) Just a new version of widget then :-)