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Improved commander name tags
Posted: 22 Jan 2015, 00:06
by Floris
- Visually better and has higher resolution font compared to the old widget.
- Dark names have a white outline, with a black shadow underneath.
- Names are still visible from large heights. (style is a bit like pregame placement)
- You can instantly see where last coms are located.
- As spectator this gives you clues where shit is about to go down!

Re: improved commander name tags widget
Posted: 22 Jan 2015, 18:24
by jamerlan
[f=0039062] Loading: LuaUI/Widgets/unit_comm_nametags.lua
[f=0039062] [Font] Error: Failed creating font: Couldn't find font 'Fonts/FreeSansBold.otf'.
Re: improved commander name tags widget
Posted: 22 Jan 2015, 18:50
by Floris
Included the font in the package.
Re: improved commander name tags widget
Posted: 25 Jan 2015, 00:29
by Floris
updated
- optional shadow with: /nametags_shadow (default on, but widget remembers yoru setting)
- removed
Re: improved commander name tags widget
Posted: 13 May 2015, 13:51
by Floris
- Dark names have a white outline, with a black shadow.
- Increased performance x 50 (before I created the font-text each frame, now uses it in a gl list)
- Removed the /nametags_shadow option