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BA 8.17 Released!
Posted: 18 Jan 2015, 19:31
by Silentwings
Changelog for 8.15 -> 8.17
> Added widget for changing game speed in replays
> Added widget to display blast radius when placing buildings, press meta/space
> Added widget to swap Y and Z (for AZERTY keyboards, default disabled)
> Added widget to display Keybind Info
> Added allow/disallow user widgets option to widget selector
> Joinas after game start results in becoming a spectator
> Fixed com name tags showing name of substituted player
Changelog for 8.12 -> 8.15
> Fix luaui reload from widget selector
> Reduced metal in missile truck wrecks
> Missile trucks can fire backwards (removed maxangledif)
> Slightly reduced worker time of Kbot cons
> Tweak Mavericks, more range growth, more initial hp, less hp growth
> In-game ignore also affects players talking from the battleroom
> Show limexp in tooltip instead of exp
> Add substitutions for players who don't place a startpoint (+fixed)
~ Bluestone, BrainDamage, Nixtux
Download Here
http://springfiles.com/spring/games/bal ... ilation-50

Re: BA 8.07 Released!
Posted: 18 Jan 2015, 19:44
by jamerlan
Good Job!
Commands FX is AWESOME! Thanks Floris!
Re: BA 8.07 Released!
Posted: 19 Jan 2015, 21:39
by LEDZ
Reduced Zeus health
Ahh, putting the Balanced back into BA.
Thanks!
Re: BA 8.07 Released!
Posted: 20 Jan 2015, 01:16
by karlhilsong
Thanks!

can anyone recommend a good map pack download around 1-2gb please? I had to re-install everything and just can't find any good, medium-size packs!
Re: BA 8.08 Released!
Posted: 31 Jan 2015, 13:54
by Silentwings
Updated to BA 8.08.
Re: BA 8.08 Released!
Posted: 31 Jan 2015, 13:55
by Silentwings
can anyone recommend a good map pack download around 1-2gb please
I think there is only
http://springrts.com/phpbb/viewtopic.php?f=1&t=26949, which is ~20Gb. If you use SpringLobby you can go to the battle list, right click on the maps you see there, and just download whatever comes up. That will give you a pretty good selection. Or you can browse
http://springfiles.com/
Re: BA 8.08 Released!
Posted: 31 Jan 2015, 16:01
by qray
Thanks for updates and fixes!
In case anybody was wondering (as I was):
Zeus health 2975 -> 2650
And for Arm Seaplane Platform:
buildcostenergy 19426
buildcostmetal 2667
buildtime 19248
->
buildcostenergy 17221
buildcostmetal 1974
buildtime 16128
Gimp:
Damage 200 DPS 25.0
->
Damage 250 DPS 41.67
(numbers compared to V7.99; from def file, didn't check if there are post defs changing them)
Re: BA 8.08 Released!
Posted: 31 Jan 2015, 17:54
by Silentwings
Re: BA 8.08 Released!
Posted: 07 Feb 2015, 10:33
by TaShadan
Sorry for the stupid question... but did you add the new graphics you showcased a while ago to the new version?
Re: BA 8.08 Released!
Posted: 07 Feb 2015, 11:01
by Orfelius
That is indeed a stupid question but one worth explaining since info about it on BA subfoum is scarce.
New graphics you are referring to are of Balanced Annihilation: Reloaded (or Beyond All Reason if you want to call it like that). It is basically a complete remodel of all BA units in attempt to remove OTA dependancy. At that it also brings new much nicer UI! (witch is a thing I am mostly fond of when looking at BAR). And I would say it is in prerelease state as its very early build is playable on the server but the thing is it is not a finished game by any means (it is not declared as such either).
One just needs to be patient BA reboot (or instead you could... you know play BA or some other spring game like XTA).
Re: BA 8.08 Released!
Posted: 07 Feb 2015, 11:09
by TaShadan
Thx for the detailed explanation.
Re: BA 8.08 Released!
Posted: 07 Feb 2015, 12:11
by Silentwings
new graphics you showcased a while ago to the new version?
The graphics are showcased as part of BAR, which is a work in progress, and you can find them inside the testing versions of BAR.
You can find a summary of the progress with BAR on the stickied BAR thread here
viewtopic.php?f=44&t=28016&start=40#p564179.
attempt to remove....
The aim of BAR is not to replace OTA content specifically but to re-make any content that is essentially outdated and would benefit from a rewrite. Broadly speaking this means models, cegs & the UI.
Re: BA 8.08 Released!
Posted: 07 Feb 2015, 12:27
by Orfelius
Yes, yes that is what i meant.
Sorry for my bad choice of words

Re: BA 8.09 Released!
Posted: 08 Feb 2015, 18:15
by Silentwings
Updated to BA 8.12
Re: BA 8.12 Released!
Posted: 09 Mar 2015, 11:49
by dansan
Use meta (space) to queue set target commands]
Is this the same as it is/was with shift (shift-a select select select)?
Just wanted to update
http://balancedannihilation.org/ , but it got suspended. I have contacted Marcelinho.
Re: BA 8.12 Released!
Posted: 09 Mar 2015, 12:59
by Silentwings
Yes, it should be, although BrainDamage (who is the author of the set target gadget) can give a better explanation of why meta is used insetad of shift. As I understand it there were some rare cases where the set target queuing and the "normal" queuing could interfere.
Re: BA 8.13 Released!
Posted: 20 Mar 2015, 16:03
by Silentwings
Updated to BA 8.13.
Re: BA 8.13 Released!
Posted: 20 Mar 2015, 21:39
by jamerlan
Code: Select all
[f=0045696] Error: LuaRules::RunCallIn: error = 2, GameFrame, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_maverick_exp.lua"]:29: attempt to perform arithmetic on local 'curExp' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/unit_maverick_exp.lua"]:29: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:838: in function <[string "LuaRules/gadgets.lua"]:836>
(tail call): ?
[f=0045697] Error: LuaRules::RunCallIn: error = 2, GameFrame, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_maverick_exp.lua"]:29: attempt to perform arithmetic on local 'curExp' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/unit_maverick_exp.lua"]:29: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:838: in function <[string "LuaRules/gadgets.lua"]:836>
(tail call): ?
Re: BA 8.13 Released!
Posted: 20 Mar 2015, 21:52
by jamerlan
That error spam happened in the middle of this battle:
http://replays.springrts.com/replay/fe8 ... 03546d923/
I was a spectator
Re: BA 8.13 Released!
Posted: 21 Mar 2015, 09:53
by Silentwings
Thanks - should be fixed with update to BA 8.15