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Hosting problems

Posted: 21 Dec 2005, 19:31
by Myg
I have hosted games for many different people and on many different versions and it wasn't untill this special "NAT traversing" code was put in that I started having complaints from people who joined my game(s).

Randomly, it seems, just half the people are unable to connect to the game, its silly and exceptionally annoying. We are better off as a community if this is removed untill it is fully fixed, or if not fixable, removed totally. Otherwise people will just slowly grow in agitation of this problem and the atmosphere of fun will be replaced with uncertainty.

This also goes for the latest fix that was done to the client to get rid of the "ambiguous command" spam. It seems, as a side effect, the client is randomly launching people into the game before everyone has readied up in the battleroom. This is causing SERIOUS disruptions to the point that; games with 8 players or more have to be abandoned, and it is bringing on a further increase in the uncertainty of players, which will have reprocussive effects on their ability to want to play and then will effect player numbers ultimatly.

Please, do something about these problems quickly. Games are more fun when you know it will work, and this trend for inclusiveness at the cost of reliability is NOT a valid standard. Please rectify these problems quickly, Thank you.

Posted: 21 Dec 2005, 21:22
by BadMan
Or if your in game and not the host, you get booted from the server for inactivity.

PS: This only happened to me once, and it was after last night's patch. The patch caused a ton of problems.

Posted: 21 Dec 2005, 21:24
by Decimator
I have the exact same problem hosting as Myg. Only about half the people make it in, and those that do usually drop.

Posted: 22 Dec 2005, 17:16
by RandomUser
Same problem with the hosting ...

There should at least be an option to change back to the old hosting system.

Posted: 23 Dec 2005, 15:46
by SwiftSpear
A huge root of this problem is simply the fact that betalord has to make and impliment changes without being able to test in an environment that accurately simulates client. I don't know if he has any client patch betatesters, and if he does I'm sure he could use some more.

...

Posted: 27 Dec 2005, 16:42
by Myg
My apologies to betalord concerning his NAT code, it seems that firewalls malfunction when used in conjunction with the latest code, i was using Zone-alarm free, and had the program given full access. This was not enough though, and it wouldnt allow a certain amount of people join (randomly) turning off my firewall seemed to fix it.[/u]

Posted: 27 Dec 2005, 18:12
by RandomUser
Tried turning off Firewall, doesn't work :(

Posted: 27 Dec 2005, 21:20
by AF
Have you enabled Upnp at all?