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A particular point on controlling metal

Posted: 21 Dec 2005, 01:33
by Forboding Angel
Just fyi, if you make your patches solid 255, 6 pixels
extractor radius 40
max metal 1

A regular mex will put out 2.0

For a good example look at the foothills maps.

Only reason I'm making this post is it seems that a lot of people are having trouble with controlling metal.

Posted: 21 Dec 2005, 06:15
by FizWizz
Thanks! very informative for people wishing to make OTA-style metal patches.

Posted: 28 Dec 2005, 18:01
by Forboding Angel
bumping this up because ppl seem to be having trouble paying attention to it.

Every damn time I see a map with a 275 mex radius I want to kill someone.

There is no need for that crap. Don't be lazy. If you're going to map, then do it right!

Posted: 28 Dec 2005, 18:04
by IMSabbel
Or maybe those people simply have other oppinions on what is the right way to do it...

Posted: 28 Dec 2005, 20:22
by Forboding Angel
Well, you can lead the horse to water...

Posted: 28 Dec 2005, 23:50
by aGorm
Hang on... whats wrong with a 275 radious?? Surly it depends on how your doing your metal placement... IE TA Classic, or Spring all over style. Admitadly 275 is a little small for Spring style, but theres nothing to stop people usinging it.

aGorm

Posted: 29 Dec 2005, 00:57
by FizWizz
there's nothing wrong with having a larger extraction radius than the metal patches. Maybe some people do it to prevent GoW-style blind-bombing on metal patches. Just as long as you can't catch 2 metal patches with one extractor, there shouldn't be anything wrong with that.

Posted: 29 Dec 2005, 02:46
by Forboding Angel
ehh, for an example look at the metal map on some maps.

You don't have to do ota style. that's not the point. The point is that many people (including some people on this forum) have no idea how to control metal.

river dale, while not ota style, has good metal control, for example.

Posted: 29 Dec 2005, 03:08
by mufdvr222
I don`t see anything wrong with large radius metal, but personally, I prefer the old ota style, "small patch - small radius" method.

Posted: 29 Dec 2005, 08:53
by PauloMorfeo
So, Forboding Angel, the problem is "metal control" and not extraction radius, no?

I can't think of anything wrong with an extraction radius of some 200. Of course considering that the metal map is suited for that.

Posted: 29 Dec 2005, 09:00
by Forboding Angel
I was using it as a disjointed example, but everyone here takes everything so literally. I give up lol.

and yes, you are correct paul :D