A Wiki page for interesting AI links?
Posted: 19 Oct 2014, 12:50
Would it be ok for me to create a Wiki page to list interesting AI links?
For example, these links to the blog of the lead developer of the game AI Wars:
http://christophermpark.blogspot.co.uk/ ... art-1.html
" Designing Emergent AI, Part 1: An Introduction "
He gives an overview of how the AI of that game was created / works. Need to read the following articles and even that again but he looks really forthcoming with how the thing is implemented.
http://christophermpark.blogspot.co.uk/ ... -in-c.html
" Optimizing 30,000+ Ships In Realtime In C# "
Apparently the game is, at least partially, made in C#. Handling 30K+ units in realtime is not a shabby achievement even in compile-to-native languages.
http://christophermpark.blogspot.co.uk/ ... urate.html
"Range Checks - Approximation vs Accurate"
He goes over calculating ranges with better performance at the loss of accuracy. A very interesting concept lies underneath: do we really need to always make 100% accurate range checks?
And:
http://springrts.com/phpbb/viewtopic.ph ... hilit=orts
A guy previously did just that but as a forum thread (non-sticky, which almost relegates it into oblivion after a while).
http://ocw.mit.edu/courses/electrical-e ... re-videos/
MIT video recorded lectures for the class Battlecode (developing AIs for an in-house RTS).
For example, these links to the blog of the lead developer of the game AI Wars:
http://christophermpark.blogspot.co.uk/ ... art-1.html
" Designing Emergent AI, Part 1: An Introduction "
He gives an overview of how the AI of that game was created / works. Need to read the following articles and even that again but he looks really forthcoming with how the thing is implemented.
http://christophermpark.blogspot.co.uk/ ... -in-c.html
" Optimizing 30,000+ Ships In Realtime In C# "
Apparently the game is, at least partially, made in C#. Handling 30K+ units in realtime is not a shabby achievement even in compile-to-native languages.
http://christophermpark.blogspot.co.uk/ ... urate.html
"Range Checks - Approximation vs Accurate"
He goes over calculating ranges with better performance at the loss of accuracy. A very interesting concept lies underneath: do we really need to always make 100% accurate range checks?
And:
http://springrts.com/phpbb/viewtopic.ph ... hilit=orts
A guy previously did just that but as a forum thread (non-sticky, which almost relegates it into oblivion after a while).
http://ocw.mit.edu/courses/electrical-e ... re-videos/
MIT video recorded lectures for the class Battlecode (developing AIs for an in-house RTS).