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UnitLostTarget(unitid, targetid)
Posted: 01 Oct 2014, 19:28
by PicassoCT
Lua Call Out
Re: UnitLostTarget(unitid, targetid)
Posted: 01 Oct 2014, 19:35
by jK
Lua Call IN
Re: UnitLostTarget(unitid, targetid)
Posted: 01 Oct 2014, 20:07
by Silentwings
Re: UnitLostTarget(unitid, targetid)
Posted: 01 Oct 2014, 21:51
by Jools
Maybe everybody already knows the details about this request, but the idea would be to let games themselves decide what unit should do when it loses target, for example if hlt shoots at commander* that cloaks, or if bombers try to bomb a fusion reactor* that cloaks. The best action may be dependent on game and unit in question.
* replace name with corresponding name for your game if you think your game is not included