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spring 96.0 crashes before starting on flooded valley v2
Posted: 21 Aug 2014, 22:44
by raaar
Before finishing the loading process spring 96.0 crashes and shows an "access violation" popup on a specific map (flooded valley v2), but others work fine.
game is xta 9.74.
Seems to be on "Initializing Map Features" step.
infolog attached.
Re: spring 96.0 crashes before starting on flooded valley v2
Posted: 22 Aug 2014, 00:19
by Jools
[f=0000000] Using map: Flooded Valley v2
[f=0000000] Warning: Incompatible map-checksum: Checksum of Flooded Valley v2 (checksum 0x3239e490) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=0000000] Using game: XTA 9.74
[f=0000000] Using game archive: e8ef94d3dd5187969c277552c687620d.sdp
[f=0000000] Warning: Incompatible game-checksum: Checksum of e8ef94d3dd5187969c277552c687620d.sdp (checksum 0xacf4a389) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
I wonder why it says that, are there maybe 2 versions of that map in circulation?
I tried the same map and it worked for me with xta 9.74 and spring 96.0 and 97-208.
Re: spring 96.0 crashes before starting on flooded valley v2
Posted: 22 Aug 2014, 18:51
by abma
0x1 is a special value, the host doesn't know it this is why it isn't set. the warning is maybe a bit missleading but in general correct.
translated the stacktrace:
D:\Program Files (x86)\Spring\spring.exe 0x006C87CD rts/Rendering/Models/IModelParser.cpp:220
D:\Program Files (x86)\Spring\spring.exe 0x00777AB0 rts/Sim/Objects/SolidObjectDef.cpp:124
D:\Program Files (x86)\Spring\spring.exe 0x007217B5 rts/Sim/Features/Feature.cpp:187
D:\Program Files (x86)\Spring\spring.exe 0x00724CFD rts/Sim/Features/FeatureHandler.cpp:329
D:\Program Files (x86)\Spring\spring.exe 0x00726D31 /opt/mxe/usr/lib/gcc/i686-w64-mingw32/4.8.1/include/c++/bits/basic_string.h:293
D:\Program Files (x86)\Spring\spring.exe 0x004251C4 rts/Game/Game.cpp:677
D:\Program Files (x86)\Spring\spring.exe 0x0042F9BF rts/Game/Game.cpp:540
D:\Program Files (x86)\Spring\spring.exe 0x00CB65A5 /slave/mingwlibs/include/boost/bind/mem_fn_template.hpp:280
D:\Program Files (x86)\Spring\spring.exe 0x0087A181 rts/System/OffscreenGLContext.cpp:308
D:\Program Files (x86)\Spring\spring.exe 0x00CAA421 /slave/mingwlibs/include/boost/function/function_template.hpp:875
D:\Program Files (x86)\Spring\spring.exe 0x00B9C487 thread.cpp:0
C:\Windows\SYSTEM32\ntdll.dll 0x76FABE99 ??:0
C:\Windows\SYSTEM32\ntdll.dll 0x76FABE6C ??:0
Re: spring 96.0 crashes before starting on flooded valley v2
Posted: 22 Aug 2014, 18:53
by abma
does it work on a different map?
does it work when you run it with spring.exe --safemode?