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second circle of dragon teeth etc.

Posted: 13 Aug 2014, 20:49
by pnöpel
Hi,

feature request: after giving the ordner to build a circle of dragon teeth (or t2 equivalent), ctrl + shift, the same order placed on the building should spawn a second circle around the first one . so one can spare a lot of commands in exchange of heavier defenses.

Greetings

PS: Think of Ismos possibilities . . .

Re: second circle of dragon teeth etc.

Posted: 13 Aug 2014, 20:54
by Jools
That feature is in the engine. Does anyone know how hard it would be fix adjust the behaviour right there in engine code? If not possible, then maybe it can be done with a gadget but not sure how easy it would be to make one.

Re: second circle of dragon teeth etc.

Posted: 13 Aug 2014, 21:27
by smoth
why is it still in the engine? maybe it could be lua'd?

Re: second circle of dragon teeth etc.

Posted: 14 Aug 2014, 11:28
by pnöpel
gadget for developers. widgets for players? :regret:

Re: second circle of dragon teeth etc.

Posted: 14 Aug 2014, 18:06
by smoth
Why? when you can do the entire custom formations widget which is a series of commands all the same. This should be possible.