Creating a commercial game with SpringRTS
Posted: 12 Aug 2014, 12:43
Hello everyone,
I want to create a MOBA-like RTS and I'm starting to investigate available RTS engines - SpringRTS was one of the first results.
The game I envisage would be free-to-play but with features that are only available by spending actual money (specific unit types, buildings, unit upgrades, etc). I confess that I went through the GPL "legalese" but I'm completely lost. So, my question is: is it possible to use the SpringRTS engine to develop such a game? If so, what do I have to do?
Probably this is a very generic question or it has been answered somewhere else, but I would appreciate a lot if you could help me.
Thanks in advance,
ppombal
I want to create a MOBA-like RTS and I'm starting to investigate available RTS engines - SpringRTS was one of the first results.
The game I envisage would be free-to-play but with features that are only available by spending actual money (specific unit types, buildings, unit upgrades, etc). I confess that I went through the GPL "legalese" but I'm completely lost. So, my question is: is it possible to use the SpringRTS engine to develop such a game? If so, what do I have to do?
Probably this is a very generic question or it has been answered somewhere else, but I would appreciate a lot if you could help me.
Thanks in advance,
ppombal