Best BA widgets / Most useful key commands.
Posted: 22 May 2014, 16:54
I was wondering what widgets other people use, apart from standard BA widgets.
I currently use the following widgets:
-Obdient Constructors v4:
If cons get a order after guard, the guard is cancelled.
-Protective Guard:
Makes units that guard another unit stand in front and (if enough guards) around the unit thats being guarded.
-Set Target Default:
Name says it all.
-Spy Emp and Decloak Range v2:
Shows those ranges for the spy, similar to the comblast widget. Really useful if u use spys alot for emp.
Useful key commands:
ALT: Insert unit at front of factory build queue
Space - inserts command at front of command chain - good for having ur cons build a few LLT without canceling build queue
Ctrl-move: units move at speed of slowest unit in the group
Also, does anyone know a widget that will auto-add new units to a group?
i.e. I'm building Rockos (group 1), Peewees (group 2), Fleas (group 1) and Rezbots (group 3).
Ideally a widget would auto-add new flea/rocko to group1, peewee to group2, etc.
I currently use the following widgets:
-Obdient Constructors v4:
If cons get a order after guard, the guard is cancelled.
-Protective Guard:
Makes units that guard another unit stand in front and (if enough guards) around the unit thats being guarded.
-Set Target Default:
Name says it all.
-Spy Emp and Decloak Range v2:
Shows those ranges for the spy, similar to the comblast widget. Really useful if u use spys alot for emp.
Useful key commands:
ALT: Insert unit at front of factory build queue
Space - inserts command at front of command chain - good for having ur cons build a few LLT without canceling build queue
Ctrl-move: units move at speed of slowest unit in the group
Also, does anyone know a widget that will auto-add new units to a group?
i.e. I'm building Rockos (group 1), Peewees (group 2), Fleas (group 1) and Rezbots (group 3).
Ideally a widget would auto-add new flea/rocko to group1, peewee to group2, etc.