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[ASK FIX] Small Supreme BattleField V2
Posted: 07 May 2014, 23:49
by FabriceFABS
A map creator would be kind to fix SSB V2 ?

@ Around 40:00, everyone get out of sync.
Link here :
http://replays.springrts.com/replay/399 ... f679b8f899
SyncsYou !

Re: [ASK FIX] Small Supreme BattleField V2
Posted: 08 May 2014, 00:11
by Jools
Is it because of map?
Re: [ASK FIX] Small Supreme BattleField V2
Posted: 08 May 2014, 03:35
by The Yak
This map is featured and commonly played with Zero-K, no desyncs
Re: [ASK FIX] Small Supreme BattleField V2
Posted: 08 May 2014, 08:19
by dansan
I have had multiple matches over the last year on this map with BA that produced desyncs, when >30min / lots of units.
Re: [ASK FIX] Small Supreme BattleField V2
Posted: 08 May 2014, 16:16
by smoth
That doesn't explain anything though.
Fix this map
It is a vanilla map
It's broke
Ok....
Re: [ASK FIX] Small Supreme BattleField V2
Posted: 08 May 2014, 16:31
by dansan
I want to provoke a desync quicker, so the dev doesn't have to go through 30min of replay. What's the command to cheat 500 units of X into the game for player Y? We'll try produce you a useful replay :)
Re: [ASK FIX] Small Supreme BattleField V2
Posted: 08 May 2014, 16:38
by SinbadEV
dansan wrote:I want to provoke a desync quicker, so the dev doesn't have to go through 30min of replay. What's the command to cheat 500 units of X into the game for player Y? We'll try produce you a useful replay :)
/cheat
/give all
(I assume they haven't changed since
http://springrts.com/wiki/Balanced_Anni ... heat_Codes )
edit: "/give all" give current player one of every unit... to give 500 units you would need to know the name of the unit and type "/give 500 unitname"
Re: [ASK FIX] Small Supreme BattleField V2
Posted: 08 May 2014, 19:26
by dansan
Thanks. Will try to find some players online to test.
Re: [ASK FIX] Small Supreme BattleField V2
Posted: 08 May 2014, 20:26
by Jools
Try it also with /luaui disable and /luarules disable to discount lua error. The latter one requires cheat and disables a lot of stuff, but the game should still be playable.
This map is frequently also played on XTA and we've had no desyncs.
Re: [ASK FIX] Small Supreme BattleField V2
Posted: 08 May 2014, 20:46
by FabriceFABS
smoth wrote:That doesn't explain anything though.
Fix this map
It is a vanilla map
It's broke
Ok....
If I don't give you more information, it's simply because I don't have extra ones.
Then, would you please give me debug procedure to check the reason of de DeSync.
However, as a non-dev member, I can give a md5check of all files affected by this problem :
*******MD5SUM**********Small_Supreme_Battlefield_V2.sd7********
Freshlydownloaded file from SpringFILES >> 4f0405d24879b82c2c64243403d0b86b
[ACE]Pirine file >> 4f0405d24879b82c2c64243403d0b86b
My file as a client in maps drawer >> 4f0405d24879b82c2c64243403d0b86b
******************************
You can see, all files are the same.
Remember **ALL** players were concerned by this problem of DSync.
From ~ the 40th min, it took some time (~ 10 mins ?) to get players 1 by 1 affected by this problem (console report).
Also, it's not the first time this reccurent problem appears. I don't know if it's due to SpringV9* and/or BAV7.** updates. I think I've already ask such maps fixes in the past, not sure.
Dansan, pm me if you want some test.
Thx Jools, we will see that.
Also thx for the returns from others MOD.
Re: [ASK FIX] Small Supreme BattleField V2
Posted: 08 May 2014, 21:09
by Jools
Yes, but all players played ba with same gadgets and probably mostly the same widgets. I would start my troubleshooting there. If you manage to reproduce the desync without luaui and luarules, then maybe the focus could shift from the game to the map, but it can still be a combination of both.
For example, xta had a widget that caused all units that produced metal to break the F2 map, and this didn't happen in ba or other games. But it was still because of a widget.
I suppose some maps also cause desyncs.
Re: [ASK FIX] Small Supreme BattleField V2
Posted: 08 May 2014, 23:42
by FabriceFABS
OK sure to reproduce on same map (also same host) to be sure.
I will reproduce and disable, to check if it disappears and also if no successful result, I will disable from begin.
Re: [ASK FIX] Small Supreme BattleField V2
Posted: 09 May 2014, 01:43
by smoth
Jools wrote:I suppose some maps also cause desyncs.
I am not sure it is that simple. The settings and assets should be pretty clean. As in, if this map causes desyncs why not other maps. IIRC SSB does nothing fancy, so I am not sure how it could have a part that causes desync.
Re: [ASK FIX] Small Supreme BattleField V2
Posted: 09 May 2014, 08:14
by klapmongool
Also, I played small supreme v2 a lot and never had this issue (that all players go desync).
Re: [ASK FIX] Small Supreme BattleField V2
Posted: 09 May 2014, 09:29
by Jools
smoth wrote:Jools wrote:I suppose some maps also cause desyncs.
I am not sure it is that simple. The settings and assets should be pretty clean. As in, if this map causes desyncs why not other maps. IIRC SSB does nothing fancy, so I am not sure how it could have a part that causes desync.
Totally agree. Just wanted to say that there are also maps that cause desyncs, such as this one (unless it has been fixed):
http://springfiles.com/spring/spring-maps/ooooweeee-v3