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Game Programming Patterns
Posted: 24 Apr 2014, 16:12
by SinbadEV
In anticipation of my
plans to make a game for inevitable failure to complete Ludum Dare 29 a friend pointed me to the following "book"
http://gameprogrammingpatterns.com/
It's a really interesting read and puts names on, and discusses the implementation, and merits and/or drawbacks of, a number of fundamental ways to "organize" programming from the perspective of game development.
Re: Game Programming Patterns
Posted: 24 Apr 2014, 23:49
by gajop
Looks promising, I like design patterns, it was one of the most important things I learned at the uni. They often make code better structured and more readable to other people.
I'll read this and see how it turns out!
Re: Game Programming Patterns
Posted: 25 Apr 2014, 15:17
by PicassoCT
Excellent Post Sinbad.. especially the presentation linked in the book, on OO-Programming vs Dataflow orientated programming was gold.
http://research.scee.net/files/presenta ... CAP_09.pdf
Re: Game Programming Patterns
Posted: 25 Apr 2014, 19:03
by muckl
thanks!
Re: Game Programming Patterns
Posted: 26 Apr 2014, 03:32
by zwzsg
SinbadEV wrote:plans to make a game for [...] Ludum Dare 29
The theme is "Beneath the Surface". You have 48hrs.
Re: Game Programming Patterns
Posted: 26 Apr 2014, 05:05
by SinbadEV
zwzsg wrote:SinbadEV wrote:plans to make a game for [...] Ludum Dare 29
The theme is "Beneath the Surface". You have 48hrs.
I'm doing the 72 hour version with a friend this time, we have an idea and so far I've got something that draws the current frame to the screen and stops when you hit escape.
Re: Game Programming Patterns
Posted: 27 Apr 2014, 02:38
by zwzsg
I managed to make
something in those first 24hrs.
Re: Game Programming Patterns
Posted: 27 Apr 2014, 11:56
by PicassoCT
zwzsg wrote:I managed to make
something in those first 24hrs.
Uploda them Grafix so we can shoop blood into it
We could collect funny things for the Seals to think in bubbles:
"Free Willy 3D so real!"
"The seal is the high-end of the foodchain"
"Seal on the rocks!"
"You are a whale, you can not rest here.."
Re: Game Programming Patterns
Posted: 27 Apr 2014, 13:42
by knorke
gratulation, you managed first important step:
reading about dudelnudel jam thing before it was already half over
Looks good so far.
Did you think about löve particleSystem? That is quite nice for impressive looking effects in relative little time.
For example orca could leave trail of air bubbles underwater or water splash effect.
Re: Game Programming Patterns
Posted: 27 Apr 2014, 17:07
by zwzsg
knorke wrote:gratulation, you managed first important step:
reading about dudelnudel jam thing before it was already half over
Surprisingly true. I too used to only hear about those things once they're over. I had read SinbadEV post and didn't even register the part about LD29, I had to see a much blunter post from another forum.
Three monthes ago there was a 48hr game jam literally across the street from the building I'm living in now. I only found out when I ventured in to renew a passport and saw a roomfull of scruffy twenty something busy hacking at their computers.